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Dominion is the last of the Image
superhero books to be launched, and it seems that so far the
line can be split into two camps. There's three
relatively conventional superhero books - Firebreather,
Venture and Invincible. And then there's two
which are only barely within the genre at all - Clockmaker
and this one.
Keith Giffen can usually be relied on to
come up with something off the beaten track, even if it isn't
necessarily going to work. This is no exception - it's
essentially an alien invasion story, but largely from the
perspective of the invaders. There are no superheroes in
this superhero comic. Instead, the story involves a
viral infection landing in Australia, and beginning to turn
various Australians into virus-infected superhumans.
They promptly declare themselves to be the new government of
Australia, the Dominion.
The story jumps around all over the place,
and actually extracting that concept from the first issue
takes a bit of work. To be honest, I had to go off and
read a couple of interviews to double check that I'd got it
more or less right. The information's mostly there, but
it's hardly laid out in the most accessible way. When
you're doing monthly serialisation, it's generally a bright
move to at least establish the concept clearly in the first
issue. Granted, that's a commercial motivation, but I'm
not sure what the issue is really gaining in artistic terms by
being oblique about the plot. The key missing link is
that the issue never really establishes that the various
superhumans are in any kind of alliance, and which ones are
actually involved in the Dominion government.
The idea is interesting - once you work out
what it is - but the book is hard work, and by all appearances
it's harder work than it needs to be. Nor are the
superhumans particularly compelling characters. For the
most part, they meander around being bitchy to one another,
but there's no real reason to care about their squabbles.
I'm resisting the temptation to give the
book a good review simply for being different, because on
balance I think it's shot itself in the foot by being so
oblique. I'll give it a couple of issues to see how it
settles down, since I do like the idea. But it doesn't
draw me into the characters, and there's no point writing a
story that's hard to follow if that doesn't give you a
powerful upside elsewhere. Honestly, I can't spot one
here, and that leaves it as a badly told story, and a
backfired experiment.
Rating: C+
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