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Code 6 Comics is one of the new
imprints being launched by CG Entertainment, the people who
brought you CrossGen. Quite what distinguishes Code 6
books from the rest of the CrossGen line, besides not being
the CrossGen universe, I'm not entirely sure. According
to the press release, it's a "friendly home for
creator-developed projects that lack the funding for
traditional self-publishing." Except it doesn't seem to
be creator-owned. Anyhow, here's The Crossovers
#1, one of their first offerings.
This is one of those high concept
offerings that you can easily imagine sounding great at the
pitch stage. The four members of the Crossover family
all have secret lives, but in completely different genres.
The father is superhero Archetype, the mother battles
vampires, the son's been contacted by aliens, and the daughter
has a portal to a swords'n'sorcery fantasy universe in the
basement. As the series progresses, the barriers between
the different genres break down and chaos ensues.
It doesn't sound like a bad idea
for a series, but it lies very flat on the page. Writer
Robert Rodi has taken a conscious decision to stress the genre
elements by making every character as archetypal as possible.
So we have a paranoid UFO obsessive called Perry Noia, a
fantasy villain called the Imperatrix Tyranna, and so forth.
Rodi is so busy trying to stress the genres that he's fallen
into the obvious trap by making the characters totally
generic.
The problem is that the
characters Rodi has created aren't archetypes, they're
stereotypes. They're not real characters at all, just a
bunch of genre conventions wandering around being deliberately
generic in order to play up the gimmick. To get away
with that approach to the concept, the series would have to be
very funny indeed, but it isn't. While it's played
tongue in cheek, it's not exactly packed with jokes. The
series seems to want to be taken at least semi-seriously as a
story. And the characters aren't rounded enough for that
to work.
Rodi was also responsible for the
Vertigo book Codename: Knockout, which I found equally
uninspiring. I recall an introduction which he wrote to
that series, explaining that he'd had this great, original
idea of doing a lighthearted comedy spin on sixties spy
movies. Since Codename: Knockout came out some
time after Austin Powers, this always struck me as
overestimating the originality of the premise. Much the
same seems to be happening here, as Rodi's approach seems to
be that the interaction of genres is inherently a novel and
imaginative idea.
But it isn't. You can cross
these genres and find plenty of past examples. If you
blend horror and sci-fi, you don't get an amusingly novel
awkward mess, you get Alien. Superhero plus alien
invasion paranoia equals Rom, among many others. Fantasy
and gothic horror is hardly a difficult pairing to match, and
so forth. Crosspollination between genres has been going
on for years, and the hard-and-fast dividing lines that this
series takes as its starting point just don't exist any more.
Mere interaction between genres
isn't original enough to carry a series on its own, and Rodi
doesn't bring a great deal more to the table. It's got
quite good art by Belgian artist Mauricet and inker Ernie
Colon, but that's not very distinctive either - it can't be,
really, because it's got to fit with all four genres at once,
and the result is art which is attractive, pleasant, but
ultimately neutral.
Somewhere in here, there's a good
idea for a series - but it's a much broader comedy, and the
premise won't hold up to being taken even this seriously.
Rating: C+
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