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The Image superhero line continues.
But whereas most of the other books have been very obviously
superhero titles, and if anything have leaned too far towards
the genre conventions in terms of their style and appearance,
Clockmaker goes in quite the opposite direction.
If Image hadn't advertised it as a superhero title, I'd
certainly never have picked up on the fact from issue #1.
Clockmaker is a Jim Krueger concept
that's been doing the rounds for a while now - two years ago,
WildStorm were meant to be publishing it, back when it was
called Heaven's Clock. The concept is, and I
quote from the solicitations, that "Hidden within a hollow
mountain in Switzerland is a giant clockworks [sic].
Hundreds of men that never age maintain the old behemoth's
operation. The clock is the cause and sustainer of the
Earth's revolution. And more, it is the gateway to
Heaven itself."
It is handy that this useful summary
appeared in the Previews solicitation, since aside from
the fact that there's a giant clock hidden in a Swiss
mountain, none of it's in issue #1. That makes for a
rather strange read if you haven't picked up the premise from
promotional materials.
Part of that's due to the unusual format of
the issue. The pages are double-sized. Normally
this sort of tabloid format struggles to make the shelves in
the direct market. Clockmaker's solution to that
problem is that it's designed to be folded in half and racked
as an ordinary comic. (Now that'll annoy the "near mint"
brigade.) But in order to keep it at the same price,
that means it's half the number of pages at twice the size.
You can decide for yourself whether you
want to view this as a twelve page story at a full price, or
as a normal length story in an unusual format. It does
have some double splash pages, which are designed to show off
the scale of the clock. But you can do scale (in the
sense of the scale of the things being depicted) without large
pages; it strikes me that the best use of larger pages is to
do more panels to a page, allowing types of storytelling and
panel layout that can't physically fit onto a normal size
page. I'm not convinced that this book is making the
best use of the space made available by its format. It
could very easily be twelve pages of a normal US comic, blown
up in size. And that makes me, personally, incline to
the "twelve pages at full price" viewpoint.
Plus, given that the story doesn't even get
on to establishing key points of its own premise in the first
issue, this was probably not the best time to give over five
pages to design sketches, however nice they may be. The
space might have been rather better deployed in extending the
page count to 17 and actually explaining the concept.
The book also loses points for some dodgy
proofreading. Missing punctuation marks abound, and the
"your/you're" error occurs twice in one scene. Way too
many books outside the Big Two publishers seem to think that
punctuation is an optional extra. It isn't. Aside
from making the book look shoddy and amateurish, it also
throws readers off when they're trying to read the dialogue
and need to double-take on realising that it just doesn't make
sense as written.
Since the story barely gets going, it's
hard to rate it effectively, save to note that it has an
interesting and unusual design for the giant clock, and a
questionable sense of pacing. I don't want to give a bad
review to a series which is clearly trying to do something
unusual and different within the genre, but taken as an issue
in its own right, this doesn't get far enough into the story
to draw me in.
Rating: B-
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