|
Captain America is a character who
continues to pose problems for writers. Take him out of
a very conventional action story, most creators seem to
struggle to find anything to do with him. Regardless of
political sympathies, most people would seem to agree that the
Marvel Knights relaunch of the monthly title has not worked
out terribly well.
Bruce Jones and Steve Rude are the latest
creators to take a stab. What Price Glory? is a
four-issue miniseries shipping weekly, which is an interesting
scheduling decision in itself. It's somewhat more
successful than the regular title, but still has its
difficulties.
One central problem with Captain America is
that the character is flawless, and has such a strong moral
compass that it's very hard to manufacture credible situations
where he's called upon to make any sort of policy decision on
how he should react. Faced with any situation, he
instantly knows what's morally right, and promptly does it.
Laudable as this may be, it does not make for a very
interesting character. It's fine for action stories
(where he isn't called upon to do anything more than recognise
a villain and then stop him), but in other circumstances the
character proves difficult to work with.
Jones' approach is, if anything, to
exaggerate these tendencies. Moral conflicts and
complexity are left to the supporting cast. His Captain
America is impossibly perfect. He likes justice, hates
injustice, and remains impeccably calm and nice at all times.
When called upon to fight, he trounces the opponent without
breaking a sweat before immediately returning to his default
behaviour. The model seems to be the soft-spoken martial
arts hero who looks unimposing until he starts performing
ludicrous feats of athleticism. The slight twist is that
while Jones' Cap is genuinely perfect, he seems self-aware
about it, taking quiet amusement in toying with the bad guys
by playing up to his persona.
It's a nice take on the character, but it
doesn't quite solve the central problem: this man has no
doubts about anything, and consequently runs short of
character conflict. Jones isn't really trying to solve
the problem, so much as turn it to his advantage by using it
to make Cap cool. But it reads oddly to have a character
like this wandering around in a subplot where his paralysed
friend begs him to have sex with his wife. There's a
strange disparity between the main character and the rest of
the plot. That seems deliberate, but I'm not clear how
Jones is going to get this to work as a story.
Steve Rude's art has its usual retro
quality, although it's not as pronounced as it sometimes is.
While I admire the high quality of Rude's storytelling, I
generally find the style off-putting - I just don't see the
point of doing obvious emulations of the past, in most
contexts. However, it works here. The ridiculously
perfect lead character suits a style that echoes a more
innocent age, and the air of artificiality is equally at home
with Cap.
Yes, there are certainly problems with this
issue. Principally, there's a creaky old mob kidnap
plot, which isn't particularly exciting. But Jones and
Rude come a lot closer than most to making the character work,
by quietly stressing the oddity of the man and making it a
virtue.
Rating: B
back |
continue |