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The week's other landmark book is 52
Week 52, the concluding part of DC's year-long epic.
Commercially, there's no doubt that 52
has been a huge success for DC. Unlike Marvel - and,
it must be said, unlike most of DC's own other major titles
- they've managed to get it out, on time, every week for a
year. Despite the intentional absence of DC's three
biggest characters, it's been a huge hit. Given the
lacklustre performance of the rest of DC's superhero line,
it will be missed - unless, that is, Countdown can
replicate its feat to some extent, or the momentum from this
book carries over into spin-off titles.
But did it work as a story?
It's a strange beast, 52.
The original brief was to explain what happened during the
one year gap created by DC's "One Year Later" stunt.
Somewhere along the line, though, the creators seem to have
lost interest in that concept, and gone off on a different
direction. So the big changes ended up being shunted
into the World War III crossover, while 52
went on its own merry way.
That direction involved a bunch of
storylines involving assorted B-list characters - the
Question, Black Adam, Steel, Booster Gold, and so forth.
What tied those storylines together was, frequently, less
than obvious. We've ended up with a series in which a
bunch of separate stories politely co-exist, rather than
forming any coherent whole.
Even so, there's been plenty to enjoy in
the book. The curse of modern superhero comics is a
determination to be taken seriously. This book was
willing to do nothing of the sort, and give us cheerfully
ridiculous plot elements like a talking crocodile, a
pacifist Lobo, and an entire island of mad scientists.
It's a refreshing change to see a high-profile DC book
embrace this kind of absurdity instead of seeing it as
something to be explained away. And crucially, the
four writers - Geoff Johns, Grant Morrison, Greg Rucka and
Mark Waid - were able to draw on that sort of thing without
the book feeling like a retro title. It may, at times,
have felt a bit like a book written by committee, but it
certainly stuck to its guns by taking these elements and
trying to put them in a modern context without shame.
On the other hand, the "real time"
gimmick was a mistake. It wasn't used very
effectively, and it only served to create problems when they
reached the big climax and had to spill over into other
titles. I see that Countdown isn't going to
adopt the same format, and that's a smart move. Nor
does 52 leave me with any great desire to buy more DC
comics, not even Countdown. It was a sound,
professional effort, and an achievement on a technical level
of getting it done at all, but as a story it was always good
rather than great.
The final issue is a mystifying affair,
in which the remaining plot threads are shunted to an
epilogue in favour of an extended lecture about the
Multiverse. Many writers clearly hold to the view that
Crisis on Infinite Earths was a terrible mistake and
should be undone at all costs. Certainly, DC botched
the aftermath badly. But if people really want to
write stories set in old Earth-2 continuity, what's stopping
them? It only becomes a real issue if you want to do
stories about travel between the worlds.
Purely in terms of plot mechanics, I
suppose I can see how this restoration of the Multiverse
fits in with the story. But themetically it seems to
come out of the blue. The idea is that Infinite
Crisis created 52 identical earths, and in this story Mr
Mind goes around trashing them all to make them different.
By what appears to be sheer coincidence, this means that one
of them is Earth-1, one is Earth-2, one is the WildStorm
Universe, and so forth.
No doubt there are some DC diehards who
find this an absolutely thrilling finish, but nothing in the
last year of stories has done anything to explain to me why
I should care. All I get out of it is yet another
bloody DC comic degenerating into a lecture about how
everything was just wonderful back in the day. 51
universes get trashed, and we're supposed to get a warm
fuzzy feeling because, according to Rip Hunter. "That's not
broken, that's the way things should be."
I wasn't planning to pick up Countdown
anyway, to be honest, but at the last moment 52
manages to alienate me even further from DC. Why is
the Multiverse "the way things should be"? Because
it's the way things used to be. If DC just wanted to
say "Hey, we've got parallel universes after all," then that
would be fair enough. It opens up story possibilities.
But what they've got now is a bunch of parallel universes
designed exclusively to play retro nostalgia stories, plus
one for Wildstorm. I can't see the point.
How many people really have fond memories
of the Multiverse? It's been gone for 21 years!
I don't remember it. I don't care about it. Yet
this story seems to assume that it doesn't have to make me
care about it, because it's the Multiverse, and it's just
plain great. That attitude worries me. It's
terribly backwards-looking.
Still, they got the book out on time and,
odd finale aside, it was just fine. If the aim was to
turn me into a DC reader then it didn't succeed; but they
did hold my attention for a year with an unfamiliar cast of
C-list characters, and that's an achievement.
Rating: B-
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