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1602, when you stop to think about
it, is a rather strange book. On the one hand, it wants
to be a Neil Gaiman book; on the other hand, it wants to be a
big epic superhero story with a ton of Marvel Universe
characters included. That may be a difficult circle to
square; Gaiman's strengths as a writer don't necessarily lend
themselves to the X-Men, and vice versa.
The high concept is that this is the Marvel
Universe, only it's emerging in 1602 rather than 1961.
Gaiman has insisted in interviews that, notwithstanding the
set-up, it is in continuity. Presumably this means that
the world has somehow or other been transformed into Marvel
1602, and the plot is going to involve putting it back.
But that's in the future; to all intents and purposes, what
we're seeing here is a load of Marvel characters in 1602.
1602 was the penultimate year of Elizabeth
I's reign as monarch, and she's in declining health here.
The gathering plot threads involve the question of who's going
to succeed her, a mysterious object on its way from the Holy
Land, and the arrival in England of the serendipitously named
Virginia Dare. Dare, who apparently really existed, was
the first child born in North America of English parents.
The coincidence of her sounding exactly like a superhero
character from the Silver Age must have been too good to pass
up.
Meanwhile, Gaiman brings in the original
X-Men as "witchbreed", and ties in the theme of persecution to
the religious tensions of the time, with specific reference to
the Inquisition. And a bunch of superheroes show up in
modified form.
You get the general idea; there is
undoubtedly a story here, but there is also a distinct sense
that Gaiman is playing parlour games by seeing how he can
tweak the Silver Age Marvel line-up to make them work in the
framework of 1602 society. And at times, he's not
exactly subtle about it. (Look, here's Peter Parquagh -
see how he talks about spiders just in case anyone didn't get
the hint from the name.) Others are more obscure; the
Grand Inquisitor occupies a role which obviously hints at
Magneto, but looks nothing like him and seems to have an
entirely contrary agenda.
How you'll react to this book depends on
what you're expecting from it. My suspicion is that a
lot of people will expect it to be a Neil Gaiman story of the
sort they're used to getting from Vertigo and will then be
annoyed that it's full of rather strained gags about
time-displaced superheroes; others will be wanting some kind
of epic superhero story and then get rather annoyed that it's
playing Gaiman's game of messing around with historical
references and obscurities such as Dare. In short, if
you're expecting Secret Wars or Sandman, you're
going to end up disappointed either way.
It has to be taken on its own terms, which
is a middle ground between the two - Gaiman having fun,
essentially, and delivering a a tongue-in-cheek story that
hybridises two rather incompatible styles into a somewhat
contrived parlour game. By his own admission, the
superhero genre is not Gaiman's strength and what we're seeing
here is a bit of a compromise. It has a certain
amusement value if you're a reader with a foot in both camps.
As to whether it will end up with anything
more, or just as an amusing novelty for superhero fans of a
historical bent... I'm not so sure. It's perfectly
readable stuff, but I can't shake the feeling of awkward
compromise between two styles that don't really play well
together.
Rating: B
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