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In a similar vein, I don't propose to spend
much time on Wolverine: X-Isle. It finishes next
week anyway, and for the third straight issue we're in
puzzlebook territory as cryptic things happen.
You know, my head tells me I should be
interested in this book. It's by Bruce Jones, and he's
good on Hulk. It's got decent art. It keeps
dropping hints and literary references which I'm obviously
supposed to sit down and diligently decode. It's clearly
been quite carefully thought out.
But I just don't care. I think the
problem is that it doesn't work as a story. It comes
across as just a huge cryptic puzzle, with shaky
characterisation on the lead and everyone else reduced to
puppets mouthing clues. The events on the island are too
obviously artificial to let us care whether the creature gets
killed or not. It's a codebook rather than a story; it
doesn't work on the surface level, and that reduces it to a
hollow-feeling exercise in symbolism.
It's going to take something pretty
impressive to win back my attention in the last issue, I think.
Rating: C+
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