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Wolverine / Doop also finishes this
month, although it's really just two issues of X-Statix
published under a different name. There are two likely
reasons for doing it that way. One is that it gets
Wolverine's name into the title, not that it seemed to make
much difference to orders. Retailers seem to have
ordered this as if it was just another issue of X-Statix.
The other reason is that it's very
different from X-Statix, and it lets Milligan do the
story without disrupting the flow of that book quite so much.
From time to time, especially back on Shade, Milligan
likes to produce elliptical stories which, quite consciously,
don't entirely make sense. Rather, they hint at sense
from a discreet distance while remaining relentlessly odd.
Unfortunately, this one doesn't work.
It's a strange mix of deliberately artificial plotting -
something it shares with X-Statix - with mock noir and
surrealism. As a story, it's a bit of a mess, which
careers around for a while until it stops. This one's
sort of spiralled off into incoherency and meaninglessness.
That's part of the point, of course, it doesn't click.
In X-Statix, Milligan gets away with
the artificiality of the plot and the deliberate playing up of
plot devices because there's still a sense of overall
coherency to the story. Moreover, the characters
maintain their believability in the midst of the contrivances.
Here, the plot is so relentlessly and shamelessly nuts that
there's not much scope for any of the characters to make
sense, and several (like villain Hunter Joe) are deliberately
one-dimensional. Frankly, it comes across as a rather
soulless exercise in parlour games.
While X-Statix walks the tightrope
skilfully, Wolverine/Doop leaps gamely off to the side,
only to meet an ugly fate on the rocks below. It's quite
funny in parts, and artist Darwyn Cooke runs entertainingly
with the lunacy. But taken as a whole it doesn't add up
to much.
Bit of a misfire, unfortunately.
Rating: C
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