The X-Axis, 28 July 2002
Part 1 of 5: MUTIES #6

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I was expecting to review Soldier X #1 this week, but Marvel have omitted to actually publish it. And quite honestly, I really can't summon up the faintest interest in westerns. So here's a miniseries no-one cares about, the tail end of a storyline that long since bored most readers into resigned submission, a Simon Bisley reprint book, and the annual Oni catalogue.

Let's start with the final issue of Muties, another of those X-Men miniseries which nobody pays much attention to. In fairness to writer Karl Bollers, this series has improved considerably as it's gone on, as later issues haven't had quite the same heavy-handed "social issue TV movie of the week" feel to them. Even though I don't consider the miniseries a success, I'm still quite pleased to have seen it publishsed - Bollers is obviously trying to stretch his range with this series, it's given exposure to some generally good artists, and if nothing else, it wasn't a safe and obvious thing for the X-office to commission. Of course, the nature of risky commissions is that quite a lot of them don't work, but it's for the best that Marvel were prepared to publish this.

The final issue brings back artist Salgood Sam, and takes us to Northern Ireland. It's a story about a mutant called Liam who has borderline controllable explosion powers, which is clearly very convenient for the local terrorists. They duly enlist him against his will, and you get the general idea.

Fortunately, we're spared most of the usual platitudes about the reasons why terrorism is a very bad thing. The focus is more on the kid being dragged into the campaign against his will than on the underlying merits of the cause. It's not too bad, taken on that level, but the issue suffers from a rather mangled version of Northern Ireland.

For one thing, the Irish accents are hideously overplayed. If I could ban one thing from comics for all time coming, it would be phonetic accents. I despise the things. They almost invariably fail to sound remotely like the accent they're aiming for (not least because they always assume that the reader has the same accent as the writer). And they invariably make every character sound like a complete twat. The story gains no authenticity whatsoever from having its cast wandering around delivering dialogue like "Oh me saints alive, if yer da' could see th' shenanigans th' two of yeh're up ta!" This does not convey Northern Ireland. This conveys Fairyland. (Oh, and by the way, "the gardai" is the Republic of Ireland's police force, not the north's.)

The motivations of the terrorists are also left a little obscure. I would assume that they're supposed to be trying to derail the peace process, which is why they're bombing their own community. But I have my doubts that this is going to be readily apparent to most American readers. I suspect that the obscurity results from a deliberate decision on Bollers' part not to set out clearly whether the terrorists are Catholic or Protestant, but he'd probably have been better off just choosing a side and sticking with it.

The art is impressive, though, and goes some way towards making the setting more convincing. Heavyhanded crucifixion symbolism aside, the last three pages are a very effective silent sequence.

It's really not so bad an issue, but the unrelenting Oirishness of the dialogue is a serious problem.

Rating: B

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Copyright 2002 Paul O'Brien.  All characters and publications   This web site is a work of critical comment and review. All characters and publications referred to, and artwork reproduced, are ™ and © their respective owners.
 

MUTIES #6 (of 6)
Marvel Comics
September 2002
$2.50 US/$4.00CAN
 

"The Patriot Game"
Writer: Karl Bollers
Artist: Salgood Sam
Letterer: A J Duric Colourist: Bernie Mireault
Editor: Mark Powers

LINKS
Marvel Comics
Salgood Sam
A J Duric (?)
Sinn Fein
Intro to N. Ireland
Patriot Games