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Marvel has belatedly seized on the "fifth
week event" idea that DC used to be so keen on. DC
appear to have given up on it now - you could tell they'd run
out of ideas when nonsense like Girlfrenzy appeared.
(Unifying theme: 50% of the planet.) But Marvel haven't
really gone in for it until now. So at the end of the
year we're getting a week of What If? books. And
this week, we have the bizarre Marvel Knights 2099.
It's difficult to disentangle what the
point is meant to be. The official line is that these
books, and the other Marvel Knights titles which began in
September, are celebrating the 5th anniversary of the Marvel
Knights imprint. And that's a baffling claim right
there, because it isn't the fifth anniversary at all.
It's the sixth.
So, how do you celebrate a non-existent
anniversary of an imprint which was meant to provide for more
edgy and mature superhero comics? Why, simple!
Take one writer who has no previous involvement with the
imprint. For added irrationality, make sure it's Robert
Kirkman, who might best be describes as a new traditionalist -
someone who's at his best breathing life into the old genre
standards. A good writer, but one whose strengths and
style have little or nothing to do with Marvel Knights.
Get him to produce five one-shots set in
2099. Use the Insert Name Here 2099 device from
the ill-fated 2099 imprint. For maximum confusion, while
alluding heavily to the 2099 name, don't actually produce
anything remotely connected to it. Instead, take the
names of some characters who are associated with the
Marvel Knights imprint - Punisher, Daredevil, Inhumans - and
do new 2099 versions of them. But don't play off the
Marvel Knights versions in preference to any other.
And then, finally, remember that you
haven't included an X-book, and shove in Mutant 2099 to
make up the default.
The basic set-up is that the remaining
superheroes have been driven underground after the Sentinels
have effectively imposed a utopia. Thus far it's
working, but since they're Sentinels, they're bound to go
wrong in the end. (And they certainly seem remarkably
ineffective at actually fighting evil, which still seems to be
the province of the remaining superheroes. Makes you
wonder how they managed to impose their will in the first
place.)
So far, not a hopeless idea. But then
you throw in a lead character who seems to have been
jury-rigged together from a bundle of stock plot devices and a
roll of sellotape. The hero uncertain of whether he'd
rather have a normal life. The older hero mentor.
The falling grades because he's busy fighting evil. The
remarkably patient girlfriend who keeps getting stood up.
There's nothing new here - Kirkman has just come up with a new
backdrop and stuck the same old devices in front of it.
Remarkably bland and instantly forgettable.
Rating: C
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