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The summer crossover season is well and
truly upon us, as House of M #2 finally gets the plot
underway. Or rather, it doesn't really. But I'll
come back to that in a second.
The most striking thing about House of M
and, for that matter, its DC counterpart Infinite Crisis
is that both events are aimed unequivocally at the hardcore
fanbase in the direct market. It's hard to imagine who
else could conceivably care about either story, and both
storylines are being written accordingly. Even as a
longtime comics reader, my knowledge of DC continuity is
relatively sketchy and I genuinely can't follow large chunks
of their summer event - which is why I've given up on the
whole thing already, and won't be going near it again.
House of M #2 is similarly targetted
at long-term Marvel fans. When you get down to it, very
very little actually happens in this issue. It's an
exercise in dotting around the revised universe and showing us
what everyone is up to in this version of the world. But
in most cases, nothing particularly dramatic is going on.
The point is simply to establish what everyone is up to, in
general terms. The interest is supposed to come from
comparing these versions of the characters to the ones we know
and working out that, basically, everyone from the previous
issue has pretty much got what they would have wished for.
Steve Rogers is a retired geriatric
(presumably because the whole thing with Bucky in 1945 never
happened). Mutants rule the world in a seemingly benign
dictatorship, which comes as standard for Magneto.
Wonder Man's an actor. Wasp is a fashion designer.
Emma Frost is working with kids. And so on. It's a
world where it kind of sucks to be a normal human because
you're at the bottom of the class heap, but it's not that
bad, and besides, all of our protagonists are superhuman, so
they're doing just fine, thanks.
But to get the point of any of this,
readers would have to have at least a working familiarity with
all of these characters in advance, because the story itself
contains no details at all of what they were like in the
mainstream universe. And without that knowledge to draw
comparisons with, you're left with a very bitty issue where
sod all happens. (One scene, in particular, is
borderline incomprehensible unless you're reasonably familiar
with the plot of the Sentry miniseries.)
This direction is a little surprising
because for years now, both Marvel and DC have been trying to
chase the wider market. This is the exact opposite.
The interesting question is why both publishers are choosing
to go in this direction. The cynical view is that both
companies are chronically incapable of taking a long-term view
and have decided to chase the quick buck again. A
slightly more generous view would be that the last few years
saw Marvel and DC trying to reach both audiences at once and,
generally, falling between two stools. Perhaps they've
given up on that idea.
Anyhow, for those of us who actually know
enough about the characters to understand the book, it's not
bad at all. Nothing much really happens, but simply
setting up the universe has enough material for that not to be
a problem. It's got very nice art, and it makes a
pleasant change to have an alternate reality ruled by the
villains which seems like a more or less passable place to
live.
Perfectly good for what it is, although a
bit more plot would have been welcome. But in many ways,
more interesting for what it says about Marvel.
Rating: B+
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