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I spent most of last week revising for an
exam (which went fine, thanks) and I'm moving house next week,
so in all the chaos, I haven't actually read most of this
week's comics. So I'm going to keep it fairly short this
week. That's the idea, anyway.
To kick things off this week, the Domino
miniseries finally lumbers to a conclusion. In
fairness, it should be noted that it was a considerable
improvement on the first Domino series, which nobody
even remembers any more.
This seems to have been a cursed book, but
it's hard to work out quite why its production went so
horribly wrong. As I explained back in the review of
issue #1, the history of the book is a train wreck all on its
own. Originally commissioned over two years ago, it was
solicited for autumn 2001 but pulled from the schedules
without explanation. In January 2002, Andrew Lis (the
editor then assigned to the book) gave an interview in which
he said that the entire series was already fully pencilled,
and that Brian Stelfreeze was just getting to work on the
colouring for issue #1.
Despite that, it took a further eighteen
months for the first issue to materialise. And despite
this being a fully written, fully pencilled series that's been
lying in a filing cabinet for ages, it's still been over two
months since issue #3 shipped. The entire project of
reeks of disaster, and it's difficult to avoid the conclusion
that Marvel only published it at all because they hoped to
recoup some of the production costs. The book has been
on the shelf for so long that when issue #1 shipped, it
carried a credit for an editor who hasn't even worked for
Marvel in over two years.
Whatever Marvel have been doing to the book
in the intervening period, it hasn't helped tremendously.
In fairness, re-reading the miniseries as a whole, the plot
does flow better than you'd think - all that disjointed
running around from the first couple of issues works rather
better on a second reading. But the plot's still not all
that good.
Since I suspect few of you actually stuck
with the book till the bitter end, I'd better explain what the
plot actually was. Domino's search for her mother leads
her to Project Armageddon, a US genetic research facility
working on developing superhumans for use as weapons.
Domino's mother was a surrogate mother, and Domino was a
failed test subject. Domino's mother ran off and joined
the, uh, Armajesuit religious sect, rescued Domino and sent
her off to live a separate life. Meanwhile, Domino's
younger brother Lazarus remains in the custody of the Project.
The Armajesuits believe that Lazarus will destroy the world,
so they've been following Domino round in the hope of getting
her to locate the current Project base for them, in order that
they can kill Lazarus. Honestly, that's the plot.
It's all a bit of a mess, really, and the
central problem is that it has nothing to say about the lead
character. The series got off to a reasonably promising
start in that regard, with a string of observations about her
cavalier overreliance on luck over planning, but soon lost
sight of that in favour of a string of bizarre plot choices -
a mixture of cliche and demented oddity - which left Domino's
character arc relegated to the background. On the one
hand, you've got yet another corrupt government project
working on human weapons; on the other, a truly warped concept
such as the hidden cult of Armajesuits. Not only are the
Armajesuits unintentionally funny, but it's hard to see why
they were supposed to fit with Domino - religion has never
been a significant part of the character.
Somewhere in here there's a half-formed
idea about Domino's luck powers being a failed version of her
mother's precognitive abilities. The idea seems to be
that Domino's perspective is that chance is fluid and
manipulated by her powers, whereas the mother's viewpoint is
that time is fixed and Domino merely has a low-level power to
know which way it's going to go. That's actually not a
bad idea - the nature of chance would be a good theme to
explore in a Domino miniseries - but it never really goes
anywhere in this book. The closing pages seem to suggest
that this was meant to be a key theme, but it doesn't work.
On the bright side, the book does look
rather good, with Stelfreeze's stylised figures and saturated,
sickly colour schemes. The series has a deliberately
unnatural look to it, dominated by secondary colours and weird
lighting. No doubt it's intentional that the book shifts
into a more natural colour scheme in the last few pages.
I've always enjoyed Stelfreeze's work, and the visuals in this
book are often very good indeed.
Not good enough, to however, to carry a
failed plot. A misfired series - but then, Marvel
probably already know that, don't they?
Rating: C
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