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Just the four X-books this week, and the
mere fact that I can write that with a straight phrase is
testament enough to how bloated the line is getting.
After all, is anybody going to keep a straight face while
telling me that the world needs over sixteen X-books a month?
In fact, in June I reviewed a total of
twenty-two. There are eighteen solicited for September.
There are seven solicited for next week alone. This is
ludicrous. I wouldn't mind if the quality level was
higher, but how many Chuck Austen comics do they think the
world needs, for god's sake?
I'm sorry, I'm rambling. Austen
doesn't even have an X-book out this week. Instead,
we'll start with Domino, which was commissioned ages
ago - though the fact that we're now down to only one credited
editor may give some indication as to how far the book had got
before it was shelved the first time round.
Three issues in, nothing is really changing
my initial suspicions about this book. It's not that
it's bad, so much as that it's unncessarily fiddly and
complicated. Pruett and Stelfreeze seem to have started
off with a relatively sound premise - Domino goes hunting for
her mother and in the course of it stumbles onto one of those
evil projects that could destroy the world. Not
spectacular, but enough to be getting on with in terms of
constructing an action story.
Unfortunately, in an attempt to give it an
espionage angle, the plot has been bogged down in all manner
of complications and convolutions. Key parts of the plot
are still missing, to the point where rather than wondering
what's really going on, we're left wondering why we're
supposed to care. What do Project Armageddon plan to do
with their weapon and why are we supposed to be bothered about
it? What is the weapon, anyway? What does any of
this have to do with Domino looking for her mother -
thematically or plotwise? And why are there a bunch of -
ahem - "Armajesuits" wandering around with swords?
Everyone is so busy hinting cryptically at
what they're up to that the plot ends up being a logic problem
rather a satisfying story. The final page of this issue
finally drops in one extra point of information which sets up
some room to speculate on how everything fits together.
It's a nice little closing page, in fact, not least because
Stelfreeze's art captures the faintly absurd change of tone
that the swerve requires. But it's a bit late to be
dropping in basic plot information on the last page of the
penultimate issue; ultimately, there's just not enough here to
enable us to care about the characters and what they're up to.
Obscuring the plot through withheld information only works if
you really know what you're doing; normally it just destroys
dramatic tension by stopping anyone for caring. And
that's pretty much the outcome we've got here.
It certainly looks great, and taken in
isolation, some of the set pieces are pretty good. It's
not like this is a horrible book by any stretch of the
imaginaton; it's readable enough, and I suspect that somewhere
in there, there's a reasonably interesting story. But
the way it's being told mean it just isn't all that engaging.
Rating: B-
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