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Reviewing Chris Claremont can be a
frustrating business. He's the single most important
writer in the X-Men's history. He was one of the
writers largely responsible for getting me to buy American
comics in the first place. In his day, his books were
great fun.
So, as you can imagine, I really want
Claremont's comics to be good. I want to be as
charitable as possible. But these days his writing is
hit and miss at best, and sometimes he misses spectacularly.
X-Men: Die by the Sword is really
not good at all. Now, to be fair, it's not a disaster
on the scale of some recent books I could mention. For
the most part, it's entirely readable, despite the typically
verbose dialogue. It bounces along happily from scene
to scene. Claremont still has a whole armoury of
vaguely story-shaped devices at his disposal. But when
you stand back and look at it as a whole, it just doesn't
make any damn sense.
This may not be entirely Claremont's
fault. The story shows glaring signs of last-minute
rewrites, and I'll come to those in a minute. But none
of that alters the fact that it's a bad comic.
Despite the title, this is actually a
miniseries co-starring the Exiles and Excalibur. Both
teams are up for an imminent relaunch, with Claremont
writing New Exiles and something (most likely Paul
Cornell's book) replacing the cancelled New Excalibur.
The remit of this series is to shuffle the characters around
and get them into place for the new series. Fine so
far as it goes.
Claremont has tried to hang the
reshuffling on the Fury, Merlyn and James Jaspers.
This plot thread has been meandering through his comics for
a few years now, and it reflects his understandable
appreciation of Alan Moore's Captain Britain stories.
However, just because it worked for Alan Moore doesn't mean
that these characters are particularly good ideas for a
Chris Claremont story. Jaspers is a weird comedy
stereotype. The Fury is a mindless robot with no
personality. And Merlyn, at least in this story, is
just a generic bad guy. So we're off to a bad start,
with no compelling villain.
To compound that problem, it turns out
that there are simply too many characters in the Exiles and
Excalibur, most of whom have no particularly good reason to
be in this story. So most of the cast end up standing
around politely on the sidelines and being ignored. A
subplot reuniting Longshot and Dazzler, which ought to be a
big deal for the two characters involved, ends up squashed
into a few panels at the back.
Still, all of this could still lead to a
fundamentally sound story. But with this final issue,
things finally degenerate into total incoherence. It's
built around a big fight between Captain Britain and the
Fury. The handful of remaining Captains from parallel
worlds stand around on the sidelines, deciding not to
intervene because, er... yeah. Saturnyne is given a
speech which tries to justify this, but it makes no sense
whatsoever.
Despite that, the big finale is... two
other characters charging to the rescue. So apparently
it wasn't so important to let Brian fight the Fury alone
after all. This is one of the most contrived examples
of artificial peril I've seen in years.
It gets worse. The Exiles' excuse
for not charging in to help comes when Blink tells them that
they need to make a plan first, since the Fury is so
powerful. "We can't just react," she says, "we have to
think." In itself, not so bad. But then, a whole
panel later, Blink unveils a mysterious plan which she
attributes to "instinct" and which she "can't really
explain." Then she makes her farewells in the style of
a character who's about to be written out.
Blink's inexplicable plan, as it turns
out, is to teleport into the battle, throw some javelins at
the Fury, and get the hell out of there. Because
although Claremont has spent half the series telling us that
the Fury is terrifying, unstoppable and invulnerable, it
turns out that you can beat him just by chucking some
explosive spikes at him. This is the point where my
jaw hit the floor.
The disjunction between Blink's set-up
scene and what she actually does a few pages later is so
huge that it screams "re-write." For that matter, so
does the fact that there's a second Fury on the splash page
which is never, ever mentioned again for the rest of the
issue.
And just to finish things off, everyone
agrees that Albion should be the one to rebuild the Corps,
thus completing an insanely rapid turn from "demented
conqueror" to "villain with honour" to "protector of the
omniverse." It's not an inherently bad idea for the
character, but it's done with such speed as to be
ridiculous.
Somewhere along the line, an entire plot
thread about a character called Rouge-Mort seems to have
gone missing, and there's a baffling subplot about the
Exiles being watched by unnamed "gods." This plot has
been meandering along for a while now. By the way, if
you didn't know, they're supposed to be Dave and Paty
Cockrum, which is why this issue is dedicated to them.
Even though they play no part whatsoever in the story,
they're the focus of an epilogue which portrays them as
legendary figures representing the foundations of the
superhero genre. What this has to do with anything
that has come before is an utter mystery.
The best that can be said for this issue
is that the art is perfectly acceptable, that it has some
ideas that might have worked if they'd been handled
differently, and that Claremont makes a valiant but doomed
effort to disguise its essential incoherence. That,
combined with my inherent goodwill towards Claremont, is
just enough to drag it out of the D ratings - but only
barely.
Rating: C-
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