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Finally, the X-Men: Age of Apocalypse
miniseries itself.
A year has passed since the end of the
original storyline, and everything's pretty much back on its
feet. Magneto and the X-Men are now working with the
government to hunt down the remaining mutant villains.
But basically, the entire planet seems to have gone back to
normal in a matter of months.
This puts an awful strain on credibility.
The world is recovering from a global disaster, and yet
American life has returned to normal as if it were just a
minor blip. There's some muttering about "how can we
trust the mutants", but no more than we're used to.
They've even had time to rebuild the White House, and you'd
have thought that kind of thing would be a very low priority.
There's a subplot with a hooded figure with
claws, whom we're obviously meant to take as Wolverine, but
who turns out to be a girl looking for Wolverine.
Reputedly, this isn't meant to be the AoA version of X-23 (and
the number of claws is off). It's another teen girl
version of Wolverine. I'm not convinced the concept is
strong enough to justify having one of them, let alone two.
Incidentally, congratulations to Chris Bachalo for getting a
script largely based around concealing her identity, and then
sticking her on the front cover with her claws out. Nice
one!
Whatever happened to Chris Bachalo?
He did some fantastic work on books like Shade the Changing
Man, but his work has deteriorated further and further
over the years into incomprehensible abstract shapes. To
be fair, this is a lot clearer than some of his earlier books
- Steampunk was genuinely impenetrable - but it's still
very far from ideal. I remember Steampunk running
lots of letters defensively insisting that people who claimed
they couldn't understand the comic just weren't trying hard
enough. No, people couldn't follow the comic because it
was ludicrously difficult to work out what the art was
supposed to show. I remember that book having panels
where I genuinely couldn't decipher whether the art was
showing a human being or an object.
This bizarre disregard for clear
storytelling - something that we know Bachalo's capable of,
given his back catalogue - still mars his work to this day.
Look at that opening page of the figure in the cape, for
example. What the hell is the figure doing in panel 1?
Which bit is the head? Where are the arms? It took
me five or six readings to work out which way up the figure
was supposed to be. Sure, you can decipher it if you're
prepared to put in the effort, but what does the issue gain
from being so hard to follow? If the script just calls
for a character to jump down a hillside, and you can't even
work that out on a first reading, then the visual storytelling
sucks. Bachalo's storytelling has been dire for years,
and I don't understand why editors continue to put up with it.
If you can't even work out what's happening, there's no drama,
there's no excitement, there's no entertainment. There's
just a bunch of pseuds congratulating themselves for working
out which way was up.
Not all of this issue is so hard to follow
- the press conference scene is commendably clear, although
Magneto's bizarrely abstract design just looks weird rather
than dramatic. But when characters start moving, it's
all too often a mess.
As a story, this isn't horrible, but it's
riddled with credibility problems. The art is an
obstacle, and the whole event still strikes me as pointless.
Rating: C+
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