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In keeping with new Marvel policy ("Fleece
the little bastards for all they're worth"), we have another
two X-books starting this week! That brings the total to
eighteen - not counting miniseries, Starjammers or
Alpha Flight.
I remember when there were only three, you
know. Innocent days. Happy days. Days when
you could follow the plot without a flowchart. Not that
Marvel are helping much in that regard, since at the same time
as they're trying a renewed push of old-school values, they
still can't be bothered keeping elementary points of
continuity straight. So Gambit's blind in X-Men
and Rogue, but seeing perfectly well in this title.
Bit pointless doing major Gambit stories which don't even get
reflected in Gambit, isn't it?
Anyway, let's leave that aside and take the
book on its merits. On paper, this is potentially
decent. If you're going to hunt for potential solo books
among the X-Men cast, Gambit has better prospects than most.
He has an entire set-up and mythology quite independent of any
of the X-Men's themes, all of which works better in solo
stories. The previous Gambit solo series was
largely successful by ploughing that route. John Layman,
who got great reviews for Puffed, seems to be following
the same approach. Georges Jeanty is an ever-reliable
penciller whose style seems at home on the character (more so
than it did on Weapon X, where his style just didn't
seem quite dark enough for the material).
And yet... And yet...
And yet I picked the book up to review, and
realised that I couldn't remember anything about it.
Something about Gambit going to New Orleans and being hired to
get some playing cards. Must be more to it than that.
Flick, flick, flick. Nope, that's it.
There are certain phrases which strike fear
into all right-thinking individuals. "Concept album."
"Live televised seance." "Four more years." And to
those we must now add another, at least when it appears in
Marvel solicitations: "Issue #1, part 1 of 6." Because
I'm damned if I can remember the last time a Marvel book
opened with a six-issue storyline that wasn't, as Grant
Morrison's put it, "lavishly upholstered." And here, yet
again, we have a first issue in which nothing bloody happens
because they're trying to stretch out the plot to six issues.
Pages 1 to 5: Gambit blags a motorcycle.
Pages 6-8: He arrives in New Orleans and wanders about a bit.
Pages 9-10: A wise old man who might be insane delivers
cryptic warnings about cards. Page 11-13: Gambit wanders
about some more. Pages 14-16: Local crimelord Orlean,
who also wants the cards, fires Fast Jack from the case
(presumably because he's planning to hire Gambit instead).
Pages 17-20: Lili Penrose hires Gambit to get the cards.
Pages 21-22: Fast Jack says he's going to get the cards
anyway, to prove he's better.
Okay - so there's slightly more than
"Gambit gets hired to get some cards." But really, not
very much. When literally nothing of any import
whatsoever happens in the first eight pages, I think it's fair
to say that the book is off to a slow start. When the
entire plot boils down to "two people try to hire Gambit to
get the cards, and a disgruntled thief wants them too",
without any indication of what's so important about the
cards... well, that's just not enough for a satisfying first
issue. Nothing wrong with a plot about Gambit hunting
for some cards - at least it's a thematically consistent
macguffin. But surely the first issue needs to make more
headway than this.
Perhaps it'll pick up speed, but this is a
very underwhelming debut.
Rating: B-
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