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After several months
recuperation, Chris Claremont is back at work, and his
long-delayed run on Exiles is finally underway.
Claremont holds a curious
position in the X-Men line at the moment. Back in the
1980s, of course, he pretty much defined the X-Men.
There were some spin-off books starting to show up, but
Claremont set the agenda. When he returned to the
X-books in 2000, he wasn't able to recapture the magic.
But while his stint as lead writer proved brief, he's
maintained a presence as one of the team of writers on the
line. In fact, if you count X-Treme X-Men as a
core title, he was still writing the X-Men for six years
until, with this latest move, he was finally moved to the
satellite titles New Excalibur and Exiles.
This, I think, is the best
situation all round. He isn't going to be the lead
writer on the X-Men again. His writing style, based on
long-term, rather rambling subplots, is best suited to
titles where he has plenty of freedom, and doesn't have to
worry too much about what other writers are doing. But
there is still a substantial audience who want to read his
stories. So now he has New Excalibur, the only
regular title set in Europe, and Exiles, which
doesn't even take place in this reality. These are
titles where he can be left to do his thing, and where
Marvel can get the best from him.
There's a degree of formula to
Claremont's output, and plenty of familiar features can be
found in Exiles #90. There are the gratuitous
sparring sequences. There's an opening battle scene
which turns out to be just a simulation. There's the
usual distinctive cadence to his dialogue. ("You mean
ta lead this team, you gotta think outside your box.")
There's the sudden introduction of Claremont's pet jargon -
the Exiles now protect something called "crosstime", which
happens to be the term he used in Excalibur in the
1980s. (For some reason, the alien scientists are now
being called "lizards", too, even though they're plainly
drawn as mantises, and always have been.)
And there's his
well-established tendency to parachute in a pet character
from a series he's worked on before. So Psylocke shows
up out of the blue, and Roma also pokes her head around the
door. Actually, even though she's a pet Claremont
character, Roma has an excellent rationale to be in this
book: her whole schtick is "guardian of alternate
realities." Psylocke does seem a little forced,
though.
So... you know, it's a
Claremont book, with all that that entails. But there
are good Claremont books, where he hits his stride, runs
through the formula, and has fun telling a story, and there
are dodgy Claremont books like X-Men: The End, where
the tics were all there, but the underlying story flails
around without any obvious direction. On the strength
of his first issue, Exiles is one of the good ones.
It's very Claremont indeed, but that's fine, because that's
what you hire Claremont for. It's bounces along quite
happily. The story sets off purposefully, and seems to
know what it's about. It all seems very cosy and
familiar, but in a good way.
It's nice to have him back,
really.
Rating: B+
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