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Tony Bedard's run on Exiles
is nearly complete, with Chris Claremont set to take over in
July. I'm not entirely sure what to make of that
decision.
On the one hand, it certainly
frees Claremont from the problem of having to co-operate
with the other X-books and allows him to plough his own
furrow, which is really what his fanbase is looking for from
him. Exiles also lends itself to the sort of
high adventure stories he seems to want to write these days.
On the other hand, even back in the eighties, the Cross-Time
Caper long outstayed its welcome on Excalibur and I'm
not immediately enthused by the prospect of reading it again
in 2006.
Anyhow, Bedard's "World Tour"
storyline is still in progress, as the Exiles bound around
pre-existing alternate universes and chase Proteus.
This time round it's the Squadron Supreme, and unlike the
earlier segments in this arc, we're joining them in their
present day continuity. That means the Squadron is in
exile and the world is being run by the Global Directorate,
which had probably escaped your notice unless you picked up
the 1998 Squadron Supreme: New World Order graphic
novel.
Proteus isn't actually in this
issue. The story is that he tricked the Squadon into
fighting the Exiles last issue, and he's already moved on to
the next world. Since that's the "Future Imperfect"
world from Incredible Hulk, it makes passable sense
that he'd show up there in the body of Hulk 2099. It
does, however, leave me wondering quite what the point of
this interlude was, other than to disentangle the Squadron's
continuity and get their world back to its normal status
quo. Although surely it can't have been that urgent,
given that nobody's used the Squadron (or this version, at
least) in eight years.
Having captured the Exiles last
issue, the Squadron put them on trial for interfering with
the multiverse, with their best arrogant Silver Age DC
routine. This really doesn't work, for reasons that
the story unintentionally points out. As the Exiles
patiently explain, the Squadron have meddled with their
world on a ludicrous scale, and can hardly turn around and
accuse the Exiles of the same thing. This is supposed
to be the moment of blinding realisation where the Squadron
all go "Wow, you've got a point there." But it really
just makes you wonder why this trial was happening in the
first place, other than to create an artificial story.
Ultimately, the Squadron come off looking like a bunch of
dullard hypocrites, which surely can't have been the idea.
Oh, and then they liberate the world in three pages as an
afterthought.
Way below par for this title.
Rating: C
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