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Okay... it's Sunday night, I've
been working half the weekend, I'm short of time, and we're
going to race through this week's stuff largely to avoid
leaving a gap in the archives. Don't worry, none of it
really matters. Normal service to be resumed next week.
Exiles is still in the
middle of its "World Tour" storyline, and I'm still
irrationally irritated by the fact that it isn't called
"Worlds Tour." How can you have a World Tour of multiple
earths? It annoys me quite disproportionately.
Anyhow, the Exiles are still chasing Proteus from earth to
earth, partly in order to thwart his evildoing, but mainly so
that the readers can enjoy a nostalgia tour.
With issue #76, we finish off a
trip to the 2099 universe - or, more specifically, a version
thereof. The previous arc featured a version of the New
Universe, and in a cute segue, Proteus makes the trip by
possessing Justice. That allows him to turn up in the
2099 Universe at the point where Justice would have entered as
the Net Prophet. (Yes, they had a character called the
Net Prophet. Don't ask. It was fashionable at the time.)
After the initial phase, which
was just a House of M crossover, World Tour has
teetered between having a plot and indulging nostalgia.
It's doubtful, for example, whether the New Universe arc
really needed a major role for DP7. With the 2099 two-parter,
we're at least dealing with comics that more people remember,
and there's actually an objective in mind here: get Spider-Man
2099 onto the team. (Or, more accurately, a counterpart
of him.)
But the plot is a bit flimsy.
Proteus turns up hoping that the people of this unusually
advanced world will be able to sort out his "burning through
host bodies" problem. He possesses Hulk 2099, fights the
Exiles for a bit... and then just wanders off after deciding
that the locals can't help after all. It gets the job
done, I suppose, but it's not a particularly satisfying story.
I always liked Spider-Man 2099, and I'm quite happy to see him
join the team - not least because it dilutes this book's quite
unnecessary over-reliance on X-characters - but this is really
a two-issue rationale to get him into the cast, rather than an
actual story. Everything else depends on your level of
nostalgic affection for the 2099 books.
Okay for what it is - namely, an
affectionate reminder of how good the early issues of
Spider-Man 2099 were - but rather underwhelming on any
other level.
Rating: C+
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