|
|
|
Now that the "Timebreakers" arc
is out of the way, Exiles can embark on its exciting
new direction. So the question on everyone's lips is:
just how exciting and new is the exciting new direction?
Um.
In theory, the big change from
before is that the Exiles now have control of where they go
and why. Bedard even makes sure to point out that it's
not strictly necessary for them to fix all the broken worlds.
The team have the option of simply packing up and going home,
and they take a couple of pages to discuss the possibility
before putting off the decision until later. At the very
least, this change of set-up should free the Exiles from its
Quantum Leap formula of "Arrive on world, receive
arbitrary mission, fulfil it, move on." After all, the
book's biggest weakness has been the restrictions of its
formula.
So the Exiles start off quite
sensibly, wondering what they're going to do with the team
members who were mutilated in battle against Hyperion last
issue, and searching the omniverse for people who can help
out. In the way of such things, the greatest superhuman
doctor in the world turns out to be a counterpart of an
established hero, but such is life.
And then the whole thing slides
back into formula again. The answer to the Exiles'
problems is apparently to find a version of Curt Connors whose
experiments to regenerate his missing arm actually worked.
So far so good - that makes reasonable sense.
Unfortunately, this version of Curt goes on to form a bunch
of"science heroes" with other established Marvel names, and
they're busy fighting giant monsters and Krakoa the Living
Island. So really, we're back with "visit gimmick world,
fulfil mission, go home." It really seems a bit
underwhelming for a first outing under the new format.
(Plus, I've never really cared about these B-movie monster
stories.)
It's still a perfectly good issue
- readable even when it's being formulaic, and with plenty of
promise when it's doing something more imaginative with the
set-up. But it's an underwhelming way to begin the new
direction. I was hoping for something... well,
different.
Rating: B+
back |
continue |