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We kick off this week with the
end of an era for Exiles, as the "Timebreakers"
storyline wraps up.
The big question for Tony Bedard
was how to satisfactorily pay off the idea of the Exiles
questioning the Timebroker, and exploring the mechanics of the
book's gimmick, without simply tearing down the entire concept
and leaving us without a book. That trap has more or
less been avoided; the original Timebroker stands exposed as a
bunch of fairly clueless aliens, Hyperion gets blamed for the
more recent stories, and the Exiles assume control of their
own destinies. But since the underlying mission of
fixing broken timelines hasn't been completed, at least
they've got a motivation to keep doing it, and not simply to
go home.
It'll probably be a more
interesting set-up for the series to work with, since the
original gimmick inevitably tended to be a bit more formulaic.
Now that the Exiles get to have a home base, the characters
should have more of an opportunity to develop proper lives.
The prospects of visiting a character's homeworld, or just
visiting worlds that seem interesting, both become properly
viable as well.
So the good news is that we end
up with an equally viable book and one that escapes the limits
of its original gimmick without changing beyond recognition.
The downside is that the "Timebreakers" arc itself isn't
particularly satisfying. Hyperion pretty much had to be
cast in this role because he's the only suitably high-powered
villain associated with the team. But that doesn't make
him a very interesting character, and we end up with two other
Hyperions turning up to pummel him for 22 pages.
It also makes for a very
disappointing pay-off for Beak's arc. Beak was a
deliberately odd choice for the team precisely because he's so
utterly useless. The insects nonetheless insist that
Beak was chosen as the character with the best prospects of
averting disaster. Now, there are two very obvious
endings for that story. One is that Beak's travels with
the Exiles lead to him blossoming into a proper hero who can
defeat Hyperion; the other is that Beak is so utterly
pointless that Hyperion overlooks him entirely, allowing Beak
to hit the vital big red button and save the day.
I'm not saying I particularly
want to see the obvious endings, mind you, but both of them
are more dramatically satisfying than the one we got.
Beak really just comes up with a dazzlingly obvious solution
that the insects should surely have come up with themselves -
bring in a superhero who's even more powerful. We never
really get the feeling that the day was saved because of
anything specific to Beak, and so the scene falls flat.
An underwhelming story, then.
But the long term health of the book is promising.
Rating: B-
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