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It's the first X-Axis of 2005,
and boy, it's a dull week. This is the batch of comics
which came out between Christmas and New Year, when nobody in
their right mind releases anything interesting, because
nobody's paying any attention. Well, except me.
So we've got two of the minor
ongoing titles, a miniseries that's running hopelessly late
and should have been finished by now, and one of this week's
phenomenally pointless What If? one-shots. It's a
desultory collection, to put it politely.
Exiles #57 is the
concluding part of "Bump in the Night", the three-part Kulan
Gath sequel which ran through December. Finally, some
sort of point emerges beyond simply paying homage to the
original story. Sasquatch, who's been hanging around in
the background saying how ill she is, gets a belated origin
flashback establishing a "deal with the devil" routine
involving Tanaraq, one of the mythological Great Beasts from
Alpha Flight. Since they're in a world where
magical things are drawn out, Tanaraq finally takes over and
replaces Heather. Of course, he's a dangerous maniac,
although still at least vaguely concerned to complete the
Exiles' missions and get home.
It's not a bad idea, but I'm a
little underwhelmed by the issue. Sasquatch never struck
me as a very well-rounded character. Judd Winick seemed
to introduce her primarily as an in-joke (she's a recycled
version of one of his other characters), and nobody's ever
done much with her. Consequently, I wasn't that attached
to her to start with. And although saddling the Exiles
with a non-compliant team member is somewhat interesting,
we've only recently been through it with Magik and Hyperion.
From a storytelling standpoint,
it's hard to see the benefit in delaying Sasquatch's origin
flashback until this issue. Presumably the idea was to
play up the mystery cause of her illness, but that never
really came across. The idea of Heather surrendering her
identity would have worked far more effectively if they'd just
done the flashback and the Tanaraq explanation two issues ago
and played it for suspense. It would also have made the
arc feel more like an Exiles story, as opposed to an extended
homage.
Still, the idea has potential,
and while we've been through the same idea twice in recent
issues, we did it with Chuck Austen, so the full potential
wasn't exactly brought out. But this story still doesn't
much excite me. Again, if you find the Kulan Gath story
and a bunch of Marvel mystical characters thrilling, then
you'll be right at home here. Otherwise, it's more
interesting for the future storylines it sets up than for
anything that actually takes place here.
Rating: B-
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