|
After dancing around the margins
of the Exiles format for a few months, this issue Tony
Bedard tries something different. He just does the
format straight.
So this is one of those issues
where the Exiles turn up, they're assigned a random mission,
and they head off to do it. I guess there's been enough
variation on the theme to justify simply doing the theme
again, but there's only a finite number of ideas. And,
like Winick, Bedard is going for the "global catastrophe"
angle. (Why can't a derailing of the timeline ever be
something on a smaller scale?)
This time round, the Earth is
infected by Ego the Living Planet, and the Avengers have
enlisted the help of Dr Doom to stop it. But that's
going to cause even more problems, so the Exiles have to stop
them. And that's basically it.
It's an okay example of the
Exiles formula, but nothing much more than that.
There's a rather heavyhanded ecological subtext (if the Earth
were alive it would generate antibodies to fight off
loggers...), and the Exiles are in the unenviable role of
interchangeable heroes. You could do this story with
anyone on the team - something that's proved a recurring
problem with the formula.
Jim Calafiore returns as the
semi-regular guest artist. His work on this issue is
patchy. It's rougher and more angular than usual, and
feels a little rushed. There's an awkward visual gag
where a power plant is run by characters who look like
Montgomery Burns and Smithers, which doesn't work because the
Burns figure then has to deliver three pages of exposition
while acting nothing like the Simpsons character.
On the other hand, he does some nice redesigns of the
Avengers, including a less uptight Captain America and a more
mythological Thor (though the female Iron Man is just
anorexically horrible).
This is competent stuff but
nothing out of the ordinary. A couple of throwaway ideas
draw attention, but the story itself is standard Exiles
fare.
Rating: B
back |
continue |