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Exiles is one of the books
I can deal with fairly briefly, because it's Exiles
doing what Exiles does.
Actually, that's a little unfair,
because writer Tony Bedard is playing around with some
possibilities of the format that haven't really been tried
before. The Exiles don't generally tend to meet their
own counterparts, and this is also the first reality to be
waiting for them in advance (thanks to the local version of
Destiny). It's a minor thing, but it's nice to see
Bedard finding twists on the set-up that haven't been done
before, even 50 issues into the book's run.
The set-up here is that the local
version of Mystique has replaced Blink and is trying to get
the Exiles to break the local Mimic out of jail (since he's
the big Magneto figure in their world). Admittedly, the
plot does call for tremendous suspension of disbelief, since
Mystique's impersonation is pretty dreadful. While she
can get the visual side of things down properly, she's never
really seen much of Blink and she seems to be guessing her way
through the character. The Exiles prove surprisingly
tolerant of her very ropey improvisations.
Still, Exiles is a book about
straightforward plots and bright, colourful art with plenty of
spandex-related action sequences, and that's what you get
here. The closing twist teeters dangerously close to
sappiness, but ultimately gets away with it, largely because
artist Mizuki Sakakibara pulls off a suitably ridiculous
visual of the reformed Brotherhood. It wouldn't work if
we were really being asked to take it seriously, but that's
not the angle the creators are going for.
Fun. I'm liking the book
with the new creative team.
Rating: B+
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