|
|
|
Since there weren't any X-books
out last week, this week sees the first batch of 2004.
And what better way to kick things off than with a Chuck
Austen comic? In fact, good ol' Chuck's got three books
out this week alone. So if you were one of those people
who held out the vague hope that he might improve if only he
stopped trying to write half the English-language comics in
the world... I guess we'll never know.
In fact, this week's three
stories are at the better end of Austen's output.
Admittedly, when the lower end of your output involves
communion wafers, Call of Duty and "The Draco", that's
not saying much. But while there are still plenty of
things to dislike about these issues, at least they're not
fundamentally horrible from the ground up. And when
you're dealing with Chuck Austen, that's a great step forward.
Perhaps he's made a New Year's Resolution.
We'll start with Exiles,
and the final part of "King Hyperion." This arc features
a true rarity for a Chuck Austen comic - a good idea.
It's easy to see why this one was commissioned. The idea
of Weapon X rebelling against their remit and trying to seize
control of their own destiny is perfectly solid. The big
problem with this title is a tendency to degenerate into
formula, and having the characters try to escape the rails is
a way of avoiding that. There is, let me stress,
absolutely nothing whatsoever wrong with the idea of this
storyline.
Unfortunately, the execution
flounders. Austen gives Weapon X the rather arbitrary
mission of "kill the surviving mutants on Earth."
There's no underlying point to that, as near as can be made
out, but then there doesn't necessarily have to be. The
arbitrariness of the missions can be defended as part of the
set-up. Hyperion decides that instead of fulfilling the
mission, Weapon X will stick around and conquer the world
instead. All a bit Silver Age, but so far, we're still
on the right lines.
Having got this far, however, the
final act just doesn't work. What we get is a bit of a
mess where Weapon X try to save the world from Magneto's evil
masterplan, fail, and say "Ah, the hell with it." Then
they slaughter everyone and move on to the next world.
In other words, it's the standard device of lazy What If?
writers down the ages. Everyone dies because you can get
away with that in an alternate universe, and this is somehow
supposed to stand in for the complete lack of closure.
For heaven's sake, this one ought
to write itself. For example, you have Hyperion succeed
in stopping Magneto's masterplan, and then get the remaining
mutants on Earth to commit suicide so that he moves on to the
next world. Or have somebody else kill them so that they
can get rid of Hyperion and rule instead. Or something.
At least give the damn thing some closure.
Anyway - not a bad idea, but a
pretty hopeless ending.
Rating: C
back |
continue |