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This is going to be another
relatively short set of reviews, since it's a light week and
I'm very tired after moving house...
After the slight detour from the
format in the last couple of issues, Exiles resumes
normal service with the start of "Fantastic Voyage." Of
course, given that Exiles has long been displaying
worrying tendencies towards formula, "normal service" may not
be such a good thing.
This issue is a bit mixed.
The Exiles turn up at the origin of the Fantastic Four.
The twist, such as it is, is that the Thing is a raving
lunatic and promptly charges off to go and smash stuff in the
style of the Hulk. On the bright side, at least it's not
another world overrun by nasty monsters. On the other
hand, it does look like Winick has gone back to plugging the
Exiles into random pieces of continuity selected mainly for
their coolness.
The basic angle is that the
Exiles are in awe of the legendary Fantastic Four, even though
the FF are neophytes who don't have much of a clue. But
again, it's the sort of set-up where the plot drags the series
away from the sort of character work where Winick is
strongest. And the FF themselves are written rather
sketchily - despite being the guest stars, they spend most of
the story just standing around while the Exiles commentate on
them.
Regular penciller Clayton Henry
returns, and his bright, clean artwork is perfectly at home
with old school superheroes. He's an artist whose work
looks ideal for primary colours. His choreography is
still questionable in some of the action sequences, but for
the most part the attractiveness of the art carries him
through.
Presumably we're heading for a
great big fight scene next issue, which should be okay if you
like that sort of thing. As is often the case with this
series, it's eminently readable, with pleasant art and some
snappy dialogue, but seems mired in the limitations of its
formula.
Rating: B-
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