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Welcome to the annual
post-Bristol Convention edition of the X-Axis. What this
means in practice is that it's Sunday evening, I've just got
back to town, and I'll be skipping over the junk in order to
cover the important stuff before I go to bed.
We start with Exiles.
This is the second half of "Hard Choices", although it's the
sort of storyline that doesn't really benefit from being
listed as a two-parter. It works rather better if you
view it as part of an ongoing Magik subplot; taken in
isolation, it's irritatingly unresolved.
That's inevitable, because it's
the central conceit. The big idea is that last issue,
the Exiles rejected the rather unpleasant mission they'd been
set - with the exception of new member Magik. Instead
the Exiles set off to save the day regardless of their
official mission. However, Magik betrays them and goes
off to fulfil the original mission. So when she does it,
they all get yanked away.
It's not quite as unresolved as
it first sounds - the resolution is that the bad guys win -
but it does read rather oddly because Austen spends much of
the issue on the fight against the nominal villains, a thread
which inevitably is never resolved. I'm not sure there's
any way of getting round that, because if you marginalise them
altogether then you telegraph the ending. The problem, I
think, stems from billing it as a two-parter which makes you
expect a clearer ending.
More problematic is the mechanics
of how Illyana wins. This calls for tremendous
suspension of disbelief. The idea is that this world's
Colossus is so naively trusting and loving that he cheerfully
accepts the word of a woman claiming to be his younger sister
(despite being some ten years too old) and decides that her
request to kill Colossus and his fellow Avengers is entirely
reasonable. This strains credibility to breaking point,
especially when you have other characters pointing out to him
that he doesn't have sufficient grounds to believe a word
she's saying to him. The story doesn't give him
sufficient motivation to justify his choice, and consequently
the story doesn't work. It wants him to look noble; he
comes across as staggeringly stupid.
Clayton Henry's artwork remains
crisp and attractive. There are a couple of moments
where the action sequences look slightly awkward - Luke Cage
taking an optimistic swing at a woman who seems to be standing
some seven feet from him, for example - but he does the
character moments well, and it's very pleasant to look at.
I can see what the story is
trying to do, and at the high concept level it's fair enough.
The idea of saddling the team with a renegade member whom they
obviously can't expel is a neat riff of the premise.
It's just the plotting that sends this issue off the rails.
Rating: C+
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