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Exiles is entering a
rather odd phase.
As you may have seen on the news
sites, writer Judd Winick has signed an exclusive one year
deal with DC. But that's not the end of the world for
the title, because he's already written a year of scripts in
advance. As a result, his run on the title can continue
throughout 2003 despite him being, in theory, exclusive to
another publisher.
However, Marvel have decided that
they'd like to publish eighteen issues of this book in 2003,
which poses a problem. So while this issue ends with a
reshuffle of the team roster, what we're actually going to get
next is (a) a three-issue storyline featuring the Weapon X
characters, written by Judd Winick; (b) a five-issue arc guest
written by Marvel's favourite stopgap plugger, Chuck Austen,
which will presumably be lumbered with the job of introducing
new team member Magik; and (c) the return of Judd Winick to
the core characters in issue #31.
All of this is rather odd and,
when you realise that that's what's coming, makes it rather
hard to get that worked up about the shake-up to the status
quo at the end of the issue. After all, it seems that
the book's regular writer isn't going to be getting around to
dealing with it for nine issues, and frankly, who really cares
what a guest writer is going to do with the cast in five
months of filler? Exiles may be a second-tier
X-book, but it does have a loyal core audience. It'll be
interesting to see what they make of the prospect of five
straight issues of fill-in, even if it is going to try and buy
itself some attention by featuring the book's first visit to
mainstream continuity.
Now, I know what you're saying.
Am I reviewing issue #22, or am I just rambling upon about
issues #23-30? The honest answer is the latter, because
it's far and away the most interesting aspect of this issue.
The story itself is competent enough, but despite a reasonable
conclusion to the Mimic/Blink arc - and this is the second
time Winick has used essentially the same story of a romantic
couple being broken up when one team member is left behind,
leaving the depressed and emotionally needy one behind - it
still feels flat.
The Vi-Locks remain characterless
villains, and the bizarre deus ex machina ending where
the world is saved by a psychic summoning of the Asgardians
feels like fanfic at work. A bunch of random superheroes
as the Avengers! A group of villains based on a
ten-year-old crossover in the X-Men! And hell, let's
throw in the gods of Asgard even though they have no thematic
relevance to any of this whatsoever! Yes, it hangs
together more or less coherently. But this title is
giving the impression that, although Winick has put a
reasonable degree of planning into the Exiles' character arcs,
the characters are left floating around at the mercy of random
plot elements that batter them around with little or no real
relevance to their storylines. One part character drama
to two parts "Hey, Let's Use This Guy, He's Cool" is not a
great formula, and it gets increasingly blatant as time goes
on.
The existing audience will be
pleased with the character arcs, but the Vi-Locks' storyline
doesn't really work.
Rating: C+
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