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We kick off this week with
Exiles #20, and the first part of the "Legacy" storyline.
Here's the high concept this time
round. On this world, Warlock tried to save Cypher from
dying of the Legacy Virus by merging their bodies together.
But things went horribly wrong and the result was a race of
techno-organic "Vi-Locks." Now humanity lives in
fortified cities as the creatures overrun the world.
Now, is it just me or have we
been here before?
We've had a world overrun by
Sentinels. We've had a world overrun by lizards.
We've had a world conquered by Skrulls. We're only on
issue #20, and two of those were multi-part stories. And
now here's yet another variation on "humanity hides from the
terrifying monsters who control the planet." It's
getting a little tired.
Judd Winick is showing signs of
the logic which plagued What If? - because it's an
alternate reality and you can get away with changing the
entire planet without interfering in other books' continuity,
therefore you should do the most sweeping changes possible.
The law of diminishing returns is kicking in.
It doesn't help matters that the
Exiles themselves serve as largely generic heroes in this
story. The Vi-Locks (not a great name, incidentally)
aren't just backdrop, they're the story. We're really
supposed to be interested in yet another batch of world
conquerors, and I simply can't bring myself to care.
Yes, it's quite cute to play off the Warlock/Cypher routine
from the 1980s, but really, is there a point to any of this
that wasn't in the last few "villains conquer the world" arcs?
We're back to Jim Calafiore on
art, and he does a reasonable job with the notoriously
difficult techno-organic design. Warlock was a character
design by Bill Sienkiewicz, and one of his most bizarre at
that. Most artists struggle to get the hang of it, but
although the yellow colouring is a bit much, Calafiore
incorporates it quite effectively into his style.
Nice looking, but the idea barrel
is looking worryingly empty.
Rating: C
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