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Annuals were out of fashion back
in 2001 when Exiles was launched, which is why the
book has managed to make it up to issue #88 before producing
its first annual. Now, at last, it's got around to
publishing one.
This is not the ideal time for
Exiles to be launching side projects, though.
Because of incoming writer Chris Claremont's health
problems, Tony Bedard has already been filling time in the
regular title. Now, with this Annual, he has to fill
time in a special as well. It's an unfortunate
situation, and one wonders who Marvel envisaged would be
doing this book when it was added to the publishing
schedule.
It certainly has the look of a
last-minute rush job. The credits list four pencillers,
five inkers, two colourists and even three editors (none of
whom remembered to credit the letterer). The concept
is a study old standby - the Exiles meet an earlier version
of the team and fight them - but the execution suggests that
Bedard hasn't had much time to polish it up.
When Marvel writers want two
teams to fight, and can't think of a reason why, they reach
for the Grandmaster, who mutters something impenetrable
about cosmic games and then leaves them to get on with it.
That's pretty much the approach taken here. The
Grandmaster has recruited a bunch of people who are very
close to the founding Exiles, and, er, he wants them to have
a fight because he's got a bet on it. And that's it,
really.
This sort of thing can work, at
least as a throwaway story, if you use it as a framework for
the characters to bounce off one another. But we don't
really get that here, or at least, Bedard doesn't seem to
have any particularly exciting ideas for how these
characters might interact.
And so it comes down to this:
the new Exiles meet the original Exiles, and they fight.
And then, after that, they don't fight. Finally, the
story stumbles to a halt by telling us that Earth-33619 is
in safe hands because the duplicate Exiles will stay there
as its local superhero team. It's all perfectly
professional, but to be blunt, it reads like the work of a
skilled creative team who have a deadline and a premise, and
are just constructing a stock plot around it.
It's not horrible, but Bedard
can do much better than this, and the story doesn't come
close to fulfilling even the limited potential of this
concept. Disappointing.
Rating: C+
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