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Exiles #99 is a weird
issue. Notionally, it's the fifth and final part of
"Home Again."
The first four chapters
involved the Exiles visiting a world where Dr Doom had
enslaved the population, and Reed Richards was running a
resistance movement. Part four ended with the world
blowing up - which, incidentally, is not wholly dissimilar
to the way Chris Claremont ended the preceding arc.
But does part five begin by
explaining how the world survived after all? Er, no.
The world is dead. Goodbye, world. Instead, part
five turns out to be an entirely separate story in which the
team are scattered around various universes, and the crew
back at HQ go looking for them. It turns out to be an
excuse to reshuffle the roster, leading into Claremont's
Die By The Sword miniseries.
This certainly isn't part five
of the story we've been reading in the preceding issues.
It's a single issue story that's been arbitrarily labelled
as part five, presumably because it's going to form part of
the same trade paperback. I have my doubts about the
wisdom of misrepresenting the structure of the story in that
way, if only because it results in readers misinterpreting
the real end of the story and assuming that it's just a
cliffhanger. But that's a minor point.
Claremont's main concerns in
this issue are to introduce a new character, the
clumsily-named Raphael-Raven Darkholme, and to write out
Spider-Man 2099. Raphael shows up in Sabretooth's part
of the story, and gets a bare minimum of back story for the
sole purpose of establishing that he's a male counterpart of
Mystique. Then, he hooks up with the Exiles, almost
unnoticed between panels of a montage sequence, for no
clearly explained reason. At a push, there's an effort
to establish that his family are dead, but it's a long way
from that to "I've just met a stranger from another
dimension - I think I'll go with him."
Spider-Man 2099 is written out
in a bizarrely misfiring subplot. Over the previous
few issues, Claremont had put him in a torrid romance with,
of all people, a Gwen Stacy counterpart. She died at
the end of the last issue, and now he hooks up with a woman
who isn't named but is clearly meant to be at least
reminiscent of Mary Jane. We're supposed to be very
happy that he's overcome his grief (after, ooh, eleven pages
of profound mourning), found love and settled down.
This doesn't work at all.
For one thing, it plugs Miguel into the normal Spider-Man
mythology in a clumsy and contrived fashion. Far from
making us care about Miguel as a character, this just
reduces him to the umpteeth iteration of another, more
important hero. To make Miguel work, you have to
establish that he's something more than just a cheap
knock-off, and you do that by stressing what makes him
unique, not by plugging him into old Peter Parker stories.
For another, the preceding four
issues hinged entirely on the concept that Doom had messed
about with the whole human race in order to make them more
compliant, and so everyone on that world was lacking some
sort of spark that made them essentially human. You
know the sort of thing - power of the soul, autonomy, all
that. Well, Miguel's Gwen was one of those people.
So Claremont is riding two horses at once - he wants us to
believe that Doom's people are a bit soulless and damaged,
yet he also wants us to buy Miguel's relationship with Gwen
as something terribly important and powerful to him.
Inevitably, the result is that we're left to wonder why
Miguel is so torn up about the death of his mannequin.
The issue also shows up the
limitations of Clayton Henry's art, as the story visits
several different worlds, all of which look pretty much the
same. Interestingly, Tomm Coker's cover art shows
Sabretooth fighting Victorian-style henchmen in top hats
with pistols. When the same scene comes around in the
interior art, they've turned into generic soldiers in a
stock woodland setting with a few gravestones, and only
Raphael's waistcoat says "slightly dated." Something
is being lost here.
Not a good issue. But
with issue #100 solicited as the last one, and something
called New Exiles around the corner, we're evidently
heading for a reboot. Hopefully that means Claremont
is at least building towards something more interesting.
Rating: C-
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