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THE CREATORS: Written by
Chris Claremont. Issues #90-95 are pencilled by Paul
Pelletier, after which, it's rotating artists.
WHAT HAPPENED IN 2007:
Two storylines in a row where Dr Doom rules the world and
Reed Richards leads the resistance, culminating in the
destruction of Earth. And then the roster reshuffles,
in preparation for New Exiles in 2008.
Chris
Claremont was supposed to take over Exiles in
mid-2006, but because of his health problems that year, he
didn't get started until January. When he finally
returned to work, he was writing two monthly titles for
Marvel - this book, and New Excalibur, both out on
the fringes of the X-books. Indeed, it's debatable
whether Exiles properly counts as part of the line at
all.
I still think that Exiles
is a smart assignment for Claremont. He's now at an
odd stage in his career. Most would agree that his
heyday was at least twenty years ago, both commercially and
creatively. But what a heyday it was. The entire
X-Men franchise rests largely on the work that he did to
turn the team from an obscure Marvel Universe curio into the
defining team book of the day. Even though he left the
X-Men in 1991, the style that he established remained almost
unquestioned until Grant Morrison showed up a decade later -
and still continues to exert a major influence today.
But this is 2007, and after a
couple of abortive attempts, it now seems clear that
Claremont will not be returning to the core X-Men titles.
He is no longer the man for that job. Yet he still has
a loyal audience who will turn out to buy his comics in
numbers large enough to justify hiring him. So what do
you do?
Well, you stick him in a
continuity backwater and leave him to get on with it.
And Exiles is perfect for that. Not only is it
completely unaffected by events in other titles, but it
gives the writer complete freedom to visit any parallel
world that he fancies. He can do whatever fantasy and
swashbuckling homages he pleases. The premise of
Exiles under Chris Claremont is simply that it's a Chris
Claremont book, where you can read his sort of stories.
Apparently, the upcoming relaunch is to make this even more
explicit, as the editors have specifically requested that
the cast should be made up entirely of his own characters.
In
short, Exiles is as good a vehicle for Chris
Claremont as you're going to get in 2007. But it has
to be said that this was a disappointing year for the title.
It ran two lengthy storylines, both making heavy use of the
Fantastic Four and Dr Doom, but with no apparent parallels
intended. Both ended with the world being destroyed,
and were frankly a bit miserable. At the same time, a
baffling subplot was introduced in which unnamed characters
(intended as Dave and Paty Cockrum) showed up at the Exiles'
headquarters as mysterious god-like figures, talking about
the inspiration that they had provided to previous
generations. This never made a great deal of sense,
and whatever point Claremont was trying to convey, it didn't
come over.
Exiles still looks good
on the surface, with professional and polished art from the
likes of Paul Pelletier. It's entirely readable until
you stand back and think, hold on, what on earth was that
all about? I expect much the same from New Exiles
- it'll be a book for his fans, and they'll be very happy to
have it.
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