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In the early days of New Excalibur,
I frequently asked myself: What exactly is the point of this
book? The answer, as near as I could figure out, was
to provide Chris Claremont with a vehicle, off on the
fringes of the Marvel Universe, where he could do what he
wanted and entertain his fanbase.
But that's only a partial answer.
It explains the publishing strategy, but it doesn't explain
what the book is about. The concept of New
Excalibur seemed to boil down to "yet another group of
superheroes, but this time in London." And even that
setting only seemed to be relevant insofar as it allowed
Captain Britain to be present; in any other respect, the
series could have been set as easily in Vancouver or Oslo.
Now, with issue #24, the book has been
cancelled. Marvel have been rather quiet about this.
They just stopped soliciting the thing. Since Paul
Cornell had previously been announced as the next writer, I
had rather assumed that the book was simply going on hiatus,
presumably to return after X-Men: Die By The Sword.
But no. Issue #24 ends with an editorial page
confirming that New Excalibur is just cancelled, with
the loose ends apparently being tied up in that miniseries.
Where does that leave Cornell? One
possibility is that he doesn't really want to do Excalibur
at all, and instead he's going to write stories about his
MI-13 team from the Wisdom miniseries. I have
no problem with that. I'd much rather read an MI-13
book. But it would be a completely different series,
with an almost completely different cast. So if that's
the direction they're going in, relaunching the book under a
new name would be entirely justifiable.
Or maybe they've just sobered up,
realised how poorly Wisdom sold (despite being very
good), and decided not to bother. We'll find out in
due course.
New Excalibur has led a largely
unimpressive existence. The series amounts to a random
collection of cast-off characters, brought together in
England. The same charge could have been levelled at
the original Excalibur, but that book was defined by
its tone. It was a mildly surreal, off-the-wall
comedy-adventure book, which genuinely stood out at the time
as something different. New Excalibur, in
contrast, was simply the latest vehicle for Chris Claremont,
which he used in much the same way as his other recent
vehicles. So the first arc involved Excalibur fighting
evil doppelgangers of the X-Men, wearing the obligatory
leather. It wasn't especially interesting.
Claremont's health problems then derailed
the book altogether. Christopher Yost had to step in
as co-writer to complete issues #7 and #8, after which the
series was forced to run fill-in issues for another six
months. Claremont returned with the two-part "Fallen
Friend", in which Nocturne is hospitalised with a stroke.
This was by far the best thing in the run, partly because it
had a clear point, which got across effectively, and partly
because the story felt as though there was something
genuinely personal to it.
But after that, we were back to the
doldrums. The remainder of the series, issues #18 to
24, have been taken up with an overextended seven-part
storyline. The big idea is that Albion, a rogue
Captain Britain counterpart, shows up with some other dodgy
Captains in tow, and tries to take over the country.
He shuts down all the modern technology, which causes chaos.
Excalibur team up with the evil X-Men to stop them, although
why these X-Men care is a little unclear. There are
subplots, involving Sage getting mind-controlled by the bad
guys, and Lionheart - the female Captain Britain whose run
in Avengers never really got started - dabbling with
the wrong side. But mainly, it's just people hitting
one another.
The frustrating thing about this
storyline is that issue #18, which set out Albion's back
story, showed some promise. The character was a play
on Captain Britain's origin story, in which he chooses the
"amulet of right" over the "sword of might" and gets to be a
superhero. We've previously seen a whole load of other
Captain Britains from parallel worlds with similar origins.
Albion was presented as the leader of the guys who chose the
sword. In itself, this is a fairly obvious twist.
But, in his origin story, Albion was presented more as a
hawk than a villain. His objection to the Captain
Britain Corps was that they weren't taking a hard enough
line to wipe out evil, and therefore they needed to be
replaced. He was a hardliner, rather than a complete
nutcase.
This isn't a bad idea, and you could
certainly do something with this hawks-and-doves theme.
But the remainder of the storyline doesn't do that.
Albion's vaguely well-intentioned goals end up taking a back
seat, and he becomes a generic conqueror. What's
missing is any convincing explanation of why he believes
he's doing people a favour by taking over Britain.
Even something as basic as "There's a major threat coming
and only I can deal with it, so I'm taking over for your own
good" would at least have resonated with the themes set up
in issue #18, and allowed Albion to maintain the aura of
well-intentioned zealotry established in that issue.
Without any such motivation, he's just a rather boring
villain. His cause becomes incoherent, and he just
doesn't work any more.
Instead, this final issue builds to a
clumsy scene in which Excalibur deliver a token lecture
about the importance of finding a better way. And how
do they beat the villains? Not by finding a better
way. The heroes just pummel them. That might
have worked as an ironic ending - that is, if the heroes end
up standing around realising that they've won in a way that
proves Albion's point - but there's no suggestion of that
here. If this storyline was supposed to be driven by a
moral conflict between hawks and doves - as issue #18 seemed
to suggest - then the story hasn't dramatised that conflict.
Consequently, it doesn't feel like a story about anything in
particular. It's just a load of people hitting one
another, and then making a token moral point, disconnected
from the action of the story.
On the level of a basic action story, the
book was passably competent. People run around and
punch one another and some sort of resolution is achieved.
Some of the plot mechanics are garbled, mind you, such as
Sage's return to her normal personality. Guest artist
Jeremy Haun is generally decent, a couple of awkward figures
notwithstanding. But there's nothing really to it, and
it does nothing to explain why the book is here and what
it's supposed to be doing.
It used to be said that Chris Claremont's
strength lies in long-term plotting. You had to give
him the chance to run with a book for several years, if you
wanted to get the best out of him. There's a lot of
truth to this, and there are certainly signs of that with
this book - subplots set up in the early issues still
haven't paid off. But two years into this book, and
after a year and a half of Claremont's stories (plus a
four-month lead-in from Uncanny X-Men), a point has
yet to emerge.
This hasn't been such a problem with
Claremont's run on Exiles. The individual
stories have quite clearly been about something. A
broader direction is also emerging, in which Claremont seems
to be exploiting the opportunity to escape the contemporary
Marvel Universe and present characters in different versions
that provide a different line of descent from the comics
made by his generation of creators. Whether these
themes are working is more debatable, but they're there.
I have at least some idea of what Claremont's Exiles
is about, above and beyond the purely mechanical premise of
visiting parallel worlds.
New Excalibur never seemed to be
about anything in particular. If you can still say
that two years into a series, there's a problem.
Rating: C+
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