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Also among this week's comics...
BIRDS OF PREY #57 - Ed
Benes' art remains a particularly tough stumbling block for
me. I mean, what the hell is that thing strapped to the
bed on page 3? That's not even cheesecake, it's just
stupidly wrong. Thank god he keeps her legs out of shot
for the remainder of the issue, because he seems to have found
them a real challenge. What is she wearing on her legs,
anyway? Leather plastercasts? As a script, it's
fine; it's a decent plot, the dialogue is snappy, and if you
can tolerate the art, you'll probably enjoy it. But god,
I just can't get into this. I really can't stand the
art, and I'm too busy hating it to properly pay attention to
the story. It's not even good exploitation art; it's
just ugly and frequently inept. Oddly, he's fine when
he's not trying to draw like that; but he spends enough of the
issue on that mode to wreck it for me. I see for some
reason this didn't bother me so much when I reviewed the last
issue; maybe it's cumulative exposure. I want to like
it, too, but... I just can't get past that damned art.
I'm just not in the mood to tolerate this stuff at the moment.
C+
BLACK PANTHER #62 - The
final issue, although since it's effectively been rolled into
The Crew, that's a rather academic concept. Old
supporting characters return for a reprise, and fortunately,
it turns out that not all of the plot was spoiled in Crew.
Of course, as a closing issue for the series it does have the
glitch that it's bringing back supporting characters from a
different character entirely, following the drastic shift of
direction a year ago. And there's a very, very contrived
plot twist - what, you mean I was supposed to take all those
talking-to-ghosts scenes literally? - which I don't really
like. Still, a pretty good resolution. B+
INHUMANS #3 - The Inhumans
arrive on Earth and set about not settling in. Well,
Alaris does, anyway. Although he's the big strong one,
McKeever is writing him as an insanely enthusiastic and naive
character - funny, but a little odd in that even the other
Inhumans seem to find his behaviour a little strange. As
you'd imagine, much of this is devoted to general set-up of
the Inhumans being unpopular with the locals, and it hits all
the usual points efficiently enough. Meanwhile, now that
the core cast of five have been established, McKeever starts
setting up the soap opera conflicts. A pretty good book
so far, which doesn't seem to have quite attracted the
attention it deserves. B+
WILDC.A.T.S. #12 - The
first year rounds off with Marlowe considering the
implications of his newest discovery: the alien Halo batteries
are so damn powerful that they can get rid of the need for
petrol altogether. Casey has long since abandoned any
serious pretence of this being a superhero book, in favour of
a bizarre and ambitious storyline about Marlowe using the Halo
corporation to change the world. The plot details
continue to glitch regularly, unfortunately - why is Marlowe
only just realising that he has an infinite energy source when
surely that was implicit back when they first launched the
batteries and declared that they would last forever? But
the ideas are strong, and the general direction of the book is
well worthwhile. A-
Last week's Article 10 is still up at
Ninth Art.
Next week, just Weapon X #11.
Well, that's going to make a thrilling review.
Fortunately, there's also the first issues of Empire,
Red, Silver Surfer and Thor: Vikings out,
so I'm sure we'll find something to fill the pages.
If you're wondering what happened to
everything else, there was only ever one book scheduled for
next week. It was X-Treme X-Men #29. That's
been pushed back to the first week of August (as have New
X-Men and X-Men: Phoenix).
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