|
|
|
Also among this week's comics...
ARROWSMITH #1 - Kurt
Busiek and Carlos Pacheco's series from Cliffhanger, DC's
imprint of indeterminate purpose. In this case, the high
concept is a world where magic actually exists, and how it
might affect the world. It's an interesting enough
starting point, and Busiek has some promising ideas about the
concept of industrialised magic. Of course, by setting
it during World War I, he does set the question of whether a
world that different would end up that similar. But the
book isn't entirely oblivious to that; completely different
national borders suggest that things have been different for a
good long while, and it doesn't take too much of a stretch to
imagine World War I as a similar explosion of ill-advised
"we'll help you if you're invaded" treaties. Evidently
Bismarck cocked up just as badly in this universe.
Visually, of course, it's great; you can't go that far wrong
with Pacheco on art. Meanwhile, young Fletcher
Arrowsmith (now there's a strained name) decides to join the
army so that he can learn to fly and fight evil in Europe.
Not quite sure I buy into the character yet, but the idea's
decent enough. B+
CALL #4 - Let us pay
homage to the final issue of one Marvel's least successful
titles in years. Or, alternatively, let's not. I
have a feeling this storyline was orginally supposed to last
six issues. Certainly it feels a bit rushed at four, but
then it's hard to imagine that it was ever going to really
work. God alone knows what Marvel were thinking with
this book - it seems to have started out as a well-intentioned
(and highly topical) attempt to pay tribute to the New York
emergency services, but eighteen months after the fact, Marvel
find themselves saddled with a book nobody's interested in,
and a ludicrous storyline about cult leaders and burning drug
addicts which has absolutely nothing whatsoever to do with
anything relevant to the emergency services in New York.
Painfully misconceived, this book thoroughly deserves its
four-issue cancellation. And it's not like the
disastrous reception of this book wasn't obviously forseeable;
the final issues of the Call of Duty miniseries
performed abysmally. Anyone with a passing interest in
the comics industry and an IQ in double figures could tell
this series was going to bomb. Personally, I subscribe
to the theory that Marvel only published the book at all in
order to comply with the video game license. If only
because I can't think of any other conceivable reason why
they'd have wasted money on it. D
GLOBAL FREQUENCY #9 -
Global Frequency calls up a retired agent for a truly nasty
job involving weird experiments in a lunatic asylum.
I've never actually heard of artist Lee Bermejo, and a Google
search doesn't greatly enlighten me. However, he turns
in a very good piece of work here, helped tremendously by a
suitably subdued and colour-coded job from colourist David
Baron. The story itself is pretty much what we've come
to expect from Global Frequency - weird catastrophe, hard-ass
but troubled man comes to sort it out. With this series,
I can't quite shake the feeling that Warren Ellis is indulging
in a set of writing exercises; nonetheless, he does deliver
consistent single-issue stories, albeit in bizarre contrast to
the trade paperback orthodoxy. It seems strange that as
that format - something Ellis pushed for years - takes off,
his actual work in comics seems more and more divorced from
it. A-
RUNAWAYS #4 - Utterly
formulaic and yet it still works. By this point, after
three straight issues, it's painfully clear that we're doing a
"visit everyone's houses and reveal their personal gimmick"
routine. All logic says that this is grindingly obvious
and should never work. And yet Brian Vaughan and Adrian
Alphona are managing to pull it off. It's all about
making the audience buy into the characters and pushing that
at all costs. Okay, on one level you can see it coming a
mile off, but on another I've got to respect the creative team
for having a story that predictable and still making it work.
B+
TERMINATOR 3: BEFORE THE RISE
#2 - The publishers very generously sent me a copy of
this; unfortunately for me, it turns out that the film doesn't
actually open in the UK for another month. One day
they'll get rid of this absurd delay before UK openings.
Perhaps one of the few things that I'll positively thank
internet piracy for. (Mind you, we did get 28 Days
Later months before you did.) Anyhow, this is a
story about the reprogramming of the Arnold Schwarzenegger
Terminator, presumably taking place somewhere prior to the
second film, so I'm assuming this is an original story rather
than an adaptation of the film itself. And it's actually
perfectly good; I'm not quite sure how it fits into the third
film, but it's really a story about the human resistance
trying to work out why their great reprogramming scheme
doesn't sodding work. I get the feeling there's a
subplot here involving somebody who died in issue #1, but, you
know, it's hard to tell. Regardless, as film adaptations
go, perfectly sound. B+
THUNDERBOLTS #81 - And
another Marvel cancellation. The moral of this story is:
completely changing the entire concept of a series does not
work unless the new creative team are Peter Milligan and Mike
Allred, and their new series is a bizarre satire which
actually stands to gain from being perceived as a ludicrous
interloper. John Arcudi and Francisco Ruiz Velasco's
story about out-of-work supervillains earning a living at
underground fighting was actually pretty good, but it was left
stillborn as a result of the utterly misconceived decision to
promote it as a continuation of the completely unrelated
Thunderbolts book. Let all involved that note that
this was every bit as stupid an idea as everybody said it was.
But we shouldn't forget the overlooked casualty here: this was
a good book which has, to all intents and purposes, got itself
cancelled after issue #6 thanks to a horribly misguided
promotional campaign. It could have worked. It
deserved to work. Instead, it's doing an awkward wrap-up
issue when there was far more potential than it ever got to
touch. What a mess. B
On Monday, a new Article 10 at
Ninth Art. No,
not the Greg Horn one - that's in another two weeks time.
Next week, Mystique #4, X-Men
Unlimited #50 and X-Statix #11.
back |
continue |