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Also this week...
AVENGERS #59 - This storyline is
starting to look rather shapeless. The original premise,
you may remember, was "All the capital cities in the world
disappear and the Avengers are left in charge of everything."
Which was a bit silly, and really more of a JLA plot
idea, but not such a bad starting point. This issue, the
plot takes a bizarre swerve off to the side and focusses
instead on the In-Betweener and the Zodiac Key, which really
doesn't seem to have much to do with the first half of the
plot at all. Passable superheroics, but it really does
read as though they're making up the plot as they go along.
B-
CALL OF DUTY: THE BROTHERHOOD #5 -
Wow, the Call books are really imploding in a nasty
way. These books didn't start off too badly, albeit that
they were classic examples of the post-September 11 genre
derided by one critic as "crying fireman comics." But
the initial issues adopted a generally believable tone and
contained emergency services procedural stories that allowed
vague hints of mysticism to exist around the edges of the
plot. Now, it's all going terribly wrong. Chuck
Austen seems to want to canonise his protagonists, and
Brotherhood's protagonist James McDonald is one of those
boringly heroic characters who could really do with some
redeeming flaws. (Over in Wagon, poor Jennifer
Montez barely registers as a character at all - she seems
marginalised in her own plot.) This was dragging the
books down to mediocrity, but now that the plot has completely
departed planet Earth, the series is becoming faintly
embarrassing. Time travelling Kirbytech? Burning
zombies? What the hell? This is a mess.
D+
CATWOMAN #12 - Selina Kyle is
reunited with a childhood friend, while Slam Bradley (god,
what a terrible name) tries to pluck up the courage to ask her
out on a date. Perfectly decent crime story, although
this new storyline feels a little less distinctive in tone
than some of the earlier issues. B+
CEREBUS #282 - The astute among you
may notice that I reviewed Cerebus #283 last week.
I believe this is the second time Diamond UK has shipped
issues of Cerebus to the UK in the wrong order, and the
second time that nobody noticed because the stories were so
incredibly boring that nobody actually managed to read them
and work out the problem. Certainly I couldn't slug my
way through this thing, which contains a grinding thirteen
pages of small print dissection of the Book of Genesis.
The general idea - Cerebus attempts to reinterpret the Book of
Genesis so that references to "God" and "JHVH" are taken as
separate entities with JHVH viewed as a false, flawed and
female god - was established several issues ago and while on
one level it's quite a clever piece of reinterpretation,
it's also now hammering the idea in a way which is simply
incredibly dull. Not to mention that it's another
extension of Sim's demented arguments about the inferior
nature of women, of course. C-
FIGHT FOR TOMORROW #2 -
Brian Wood fills in some of the details on Cedric Zhang's
background, and gives us more underground fighting. The
plot has some elements that strain credibility a bit, but the
characters are thoroughly believable and so the plot carries
it off. And I love the loose, dynamic artwork that Denys
Cowan and Kent Williams are providing, particularly their
martial arts work. A-
HELLBLAZER #177 - Mike
Carey begins his second story arc, "Red Sepulchre", and we're
back in London with the magic at the forefront again.
It's a traditional take on Hellblazer which should
appeal to a lot of the people who (like me) thought that the
Azzarello run with largely driven by shock value and had
missed the point. On the other hand, it's yet to stand
out as a particularly distinctive take on the character in its
own right - thus far, the general impression is of Carey and
Frusin re-establishing the way things used to be. B
PARADIGM #2 - Paradigm
is a deliberately cryptic comic, although it might be argued
that it's going a little further in that direction than it
really needs to. Certainly there's plenty here to get
your teeth into, and it's packed solid with ideas in a way
that takes quite some digesting. Not an easy read, and
I'm still entirely unclear where any of this is heading, but
the density and originality of the book are holding my
attention. B+
PROMETHEA #23 - My god,
it's the end of the magical mystery tour. I thought it
would never happen. This issue, Alan Moore sets himself
the rather difficult task of illustrating the concept of god,
and for all that I think Promethea contains an
incredible amount of mystic nonsense, there's no denying that
Moore and Williams demonstrate an incredible mastery of the
medium here. There's some fabulous use of non-sequential
panels to break down the sense of the passage of time, and as
a piece of storytelling, it's magnificent work. Of
course, it's still devoted largely to lecturing the audience
on mysticism, and I still think the blatancy of that is a
problem. Nonetheless, this is the sort of issue that
demonstrates why anyone with a serious interest in comics
storytelling ought to be reading this book. A
SPIDER-MAN'S TANGLED WEB #19
- Hey, my copy has three repeated signatures! It's a
rare variant! Well, whatever. This is one of those
"Seinfeld with supervillains" stories, with beleaguered
D-list supervillain the Grizzly attempting to reform himself
and generally failing to fit into the real world. After
all, he's a large man dressed as a bear. Not exactly
subtle, but quite amusing. B
ULTIMATES #7 - The Ultimates deal
with the fall-out of the Hulk trashing New York in typical
fashion - by pretending it was nothing to do with them.
Meanwhile, the domestic violence plot is pursued in relatively
tasteful fashion, certainly by Millar's standards.
Perfectly good superheroics, and the usual excellent artwork
from Bryan Hitch. A-
WILDCATS v3.0 #3 - Well, more of the
same, with the same strengths and weaknesses. Halo
appears to have hired the only accountant in the world who's
actively opposed to offering business consultancy advice, for
example. Casey suffers from a tendency to make the
people arguing the opposite case into straw men, but there are
interesting ideas in here, and the art is pretty good, with an
excellent colouring job. B+
I'm still thinking about the Delphi Forum
idea. I'll get back to you.
Last week's Article 10 is still up at
Ninth Art.
Next week, Exiles continues the
Mojoverse plot, X-Statix will doubtless be wonderful as
ever, Uncanny X-Men continues the back-to-basics
direction, and Wolverine: Netsuke will be pretty and
expensive.
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