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Agent X #3 is the third
part of "Dead Man's Switch", although the book retains the
structure of single issue stories with running subplots rather
than being driven by an overreaching plot. I assume that
"Dead Man's Switch" is marked down as being the first Agent
X trade paperback, which would be very sensible.
Somewhat unusually these days, it's going to be a trade
paperback which will read best when the reader keeps in mind
the book's serialised origins. Obviously, I approve of
that approach.
This issue's plot involves the
introduction of new character Mary Zero, a girl who nobody can
see. The idea is that she isn't invisible as such -
rather, everyone around her has a mental block about her
existence. Since she can't interact with anyone else at
all, Mary wanders around stealing things to live off, and
getting away with it since, well, nobody can see her.
It's a cute idea, and played
relatively straight (though not angst-ridden) considering this
is partly a comedy book. The ending involves her finding
out that Agent X is the only person who can see her.
This is reminiscent of the Marlo/Lorraine set-up from recent
issues of Captain Marvel, although with obvious
differences being that Mary isn't dead and these two
characters aren't stuck together, which changes the dynamic
considerably. I'll be interested to see how Simone
approaches it here. The obvious difficulty with
characters like Mary is that their gimmick prevents them from
interacting with most of the cast. At first glance
that's pretty limiting, but then, it worked in Captain
Marvel.
Over in the running subplots, the Four
Winds are still making ineffectual attempts to buy our hero's
derelict amusement park, and a throwaway line suggests that
we're getting an Arcade story shortly. Normally I'm
suspicious about Arcade stories. Aside from an odd Ann
Nocenti back-up strip in Classic X-Men, Arcade stories
have a template - hero gets captured, hero faces gimmicky
perils, hero escapes but Arcade gets away - which has been
stripmined. But this is the sort of book where he'll fit
in, and his role as a consultant for the amusement park
suggests that we're about to see a different plot.
The Taskmaster subplot also
advances, as Sandi finally works out that he's been trying to
kill Alex (which I'd have thought would have been fairly
apparent last issue) and kicks him out. It looks like
the Taskmaster is being set up as one of Alex's main recurring
villains for the series. There's a nice throwaway bit
attacking the Taskmaster for being entirely based on copying
other characters and lacking any originality, which is an
interesting angle to take with him.
If anything, there's a little too
much plot trying to fit into this story, since it also needs
to force in a jewellery heist story to provide this issue's
self-contained elements. Still, all the various threads
are moving in interesting directions, and the comedy is as
good as ever.
Udon's artwork is a clear as ever, although
it's often noticeable here that Sandi and an out-of-costume
Outlaw can only really be told about by hairstyle.
There's also a page with Mary attempting to hold up a store,
which is drawn in one of my pet hate styles - isometric camera
angles with the characters all standing at rigid right angles
to the furniture throughout. It's the sort of thing Rob
Liefeld used to do, and it's a curious page to turn up here.
It's still a funny scene, though, and Udon generally have the
right balance of seriousness and comic timing which this
series needs in order to work.
Another good issue, and one of
the most consistently entertaining X-books.
Rating: A-
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